wp-go/cache/reload/reload.go

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package reload
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import (
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"github.com/fthvgb1/wp-go/helper"
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"github.com/fthvgb1/wp-go/helper/number"
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"github.com/fthvgb1/wp-go/helper/slice"
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"github.com/fthvgb1/wp-go/safety"
"sync"
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)
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type queue struct {
fn func()
order float64
name string
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}
var mut = &sync.Mutex{}
func GetGlobeMutex() *sync.Mutex {
return mut
}
var waitReloadCalls = safety.NewSlice(make([]queue, 0))
var callMap = safety.NewMap[string, func()]()
var setFnVal = safety.NewMap[string, any]()
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type SafetyVar[T, A any] struct {
Val *safety.Var[Val[T]]
Mutex sync.Mutex
}
type Val[T any] struct {
V T
Ok bool
}
type SafetyMap[K comparable, V, A any] struct {
Val *safety.Map[K, V]
Mutex sync.Mutex
}
var safetyMaps = safety.NewMap[string, any]()
var safetyMapLock = sync.Mutex{}
var deleteMapFn = safety.NewMap[string, func(any)]()
// GetValMap can get stored map value with namespace which called BuildSafetyMap, BuildMapFnWithConfirm, BuildMapFn, BuildMapFnWithAnyParams
func GetValMap[K comparable, V any](namespace string) (*safety.Map[K, V], bool) {
m, ok := safetyMaps.Load(namespace)
if !ok {
return nil, false
}
v, ok := m.(*safety.Map[K, V])
return v, ok
}
func DeleteMapVal[T any](namespace string, key ...T) {
fn, ok := deleteMapFn.Load(namespace)
if !ok || len(key) < 1 {
return
}
fn(key)
}
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func Reloads(namespaces ...string) {
mut.Lock()
defer mut.Unlock()
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for _, namespace := range namespaces {
fn, ok := callMap.Load(namespace)
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if !ok {
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continue
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}
fn()
}
}
// BuildMapFnWithConfirm same as BuildMapFn
func BuildMapFnWithConfirm[K comparable, V, A any](namespace string, fn func(A) (V, bool), a ...any) func(key K, args A) V {
m := BuildSafetyMap[K, V, A](namespace, a...)
return func(key K, a A) V {
v, ok := m.Val.Load(key)
if ok {
return v
}
m.Mutex.Lock()
defer m.Mutex.Unlock()
v, ok = m.Val.Load(key)
if ok {
return v
}
v, ok = fn(a)
if ok {
m.Val.Store(key, v)
}
return v
}
}
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// BuildMapFn build given fn with a new fn which returned value can be saved and flushed when called Reload or Reloads
// with namespace
//
// if give a float then can be reloaded early or lately, more bigger more earlier
//
// if give a bool false will not flushed when called Reload, then can called GetValMap to flush manually
func BuildMapFn[K comparable, V, A any](namespace string, fn func(A) V, a ...any) func(key K, args A) V {
m := BuildSafetyMap[K, V, A](namespace, a...)
return func(key K, a A) V {
v, ok := m.Val.Load(key)
if ok {
return v
}
m.Mutex.Lock()
defer m.Mutex.Unlock()
v, ok = m.Val.Load(key)
if ok {
return v
}
v = fn(a)
m.Val.Store(key, v)
return v
}
}
// BuildMapFnWithAnyParams same as BuildMapFn use multiple params
func BuildMapFnWithAnyParams[K comparable, V any](namespace string, fn func(...any) V, a ...any) func(key K, a ...any) V {
m := BuildSafetyMap[K, V, any](namespace, a...)
return func(key K, a ...any) V {
v, ok := m.Val.Load(key)
if ok {
return v
}
m.Mutex.Lock()
defer m.Mutex.Unlock()
v, ok = m.Val.Load(key)
if ok {
return v
}
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v = fn(a...)
m.Val.Store(key, v)
return v
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}
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}
func BuildSafetyMap[K comparable, V, A any](namespace string, args ...any) *SafetyMap[K, V, A] {
vv, ok := safetyMaps.Load(namespace)
var m *SafetyMap[K, V, A]
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if ok {
m = vv.(*SafetyMap[K, V, A])
return m
}
safetyMapLock.Lock()
defer safetyMapLock.Unlock()
vv, ok = safetyMaps.Load(namespace)
if ok {
m = vv.(*SafetyMap[K, V, A])
return m
}
m = &SafetyMap[K, V, A]{safety.NewMap[K, V](), sync.Mutex{}}
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args = append(args, namespace)
deleteMapFn.Store(namespace, func(a any) {
k, ok := a.([]K)
if !ok && len(k) > 0 {
return
}
for _, key := range k {
m.Val.Delete(key)
}
})
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Push(m.Val.Flush, args...)
safetyMaps.Store(namespace, m)
return m
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}
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func GetAnyValMapBy[K comparable, V, A any](namespace string, key K, a A, fn func(A) (V, bool), args ...any) V {
m := BuildSafetyMap[K, V, A](namespace, args...)
v, ok := m.Val.Load(key)
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if ok {
return v
}
m.Mutex.Lock()
defer m.Mutex.Unlock()
v, ok = m.Val.Load(key)
if ok {
return v
}
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v, ok = fn(a)
if ok {
m.Val.Store(key, v)
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}
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return v
}
func BuildAnyVal[T, A any](namespace string, counter bool, args ...any) *SafetyVar[T, A] {
var vv *SafetyVar[T, A]
vvv, ok := safetyMaps.Load(namespace)
if ok {
vv = vvv.(*SafetyVar[T, A])
}
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safetyMapLock.Lock()
defer safetyMapLock.Unlock()
vvv, ok = safetyMaps.Load(namespace)
if ok {
vv = vvv.(*SafetyVar[T, A])
return vv
}
v := Val[T]{}
vv = &SafetyVar[T, A]{safety.NewVar(v), sync.Mutex{}}
args = append(args, namespace)
Push(vv.Val.Flush, args...)
safetyMaps.Store(namespace, vv)
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return vv
}
func GetAnyValBys[T, A any](namespace string, a A, fn func(A) (T, bool), args ...any) T {
var vv = BuildAnyVal[T, A](namespace, false, args...)
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v := vv.Val.Load()
if v.Ok {
return v.V
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}
vv.Mutex.Lock()
defer vv.Mutex.Unlock()
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v = vv.Val.Load()
if v.Ok {
return v.V
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}
v.V, v.Ok = fn(a)
vv.Val.Store(v)
return v.V
}
// BuildValFnWithConfirm same as BuildValFn
//
// if give a int and value bigger than 1 will be a times which built fn called return false
func BuildValFnWithConfirm[T, A any](namespace string, fn func(A) (T, bool), args ...any) func(A) T {
var vv = BuildAnyVal[T, A](namespace, false, args...)
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tryTimes := helper.ParseArgs(1, args...)
var counter func() int
if tryTimes > 1 {
counter = number.Counters[int]()
}
return func(a A) T {
v := vv.Val.Load()
if v.Ok {
return v.V
}
vv.Mutex.Lock()
defer vv.Mutex.Unlock()
v = vv.Val.Load()
if v.Ok {
return v.V
}
v.V, v.Ok = fn(a)
if v.Ok {
vv.Val.Store(v)
return v.V
}
if counter == nil {
return v.V
}
times := counter()
if times >= tryTimes {
v.Ok = true
vv.Val.Store(v)
}
return v.V
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}
}
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// BuildValFn build given fn a new fn which return value can be saved and flushed when called Reload or Reloads
// with namespace.
//
// note: namespace should be not same as BuildMapFn and related fn, they stored same safety.Map[string,any].
//
// if give a float then can be reloaded early or lately, more bigger more earlier
//
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// if give a bool false will not flushed when called Reload, but can call GetValMap or Reloads to flush manually
func BuildValFn[T, A any](namespace string, fn func(A) T, args ...any) func(A) T {
var vv = BuildAnyVal[T, A](namespace, false, args...)
return func(a A) T {
v := vv.Val.Load()
if v.Ok {
return v.V
}
vv.Mutex.Lock()
defer vv.Mutex.Unlock()
v = vv.Val.Load()
if v.Ok {
return v.V
}
v.V = fn(a)
v.Ok = true
vv.Val.Store(v)
return v.V
}
}
// BuildValFnWithAnyParams same as BuildValFn use multiple params
func BuildValFnWithAnyParams[T any](namespace string, fn func(...any) T, args ...any) func(...any) T {
var vv = BuildAnyVal[T, any](namespace, false, args...)
return func(a ...any) T {
v := vv.Val.Load()
if v.Ok {
return v.V
}
vv.Mutex.Lock()
defer vv.Mutex.Unlock()
v = vv.Val.Load()
if v.Ok {
return v.V
}
v.V = fn(a...)
v.Ok = true
vv.Val.Store(v)
return v.V
}
}
// Vars get default value and whenever reloaded assign default value
//
// args same as Push
//
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// if give a name, then can be flushed by calls Reloads
//
// if give a float then can be reloaded early or lately, more bigger more earlier
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//
// if give a bool false will not flushed when called Reload, but can call GetValMap or Reloads to flush manually
func Vars[T any](defaults T, args ...any) *safety.Var[T] {
ss := safety.NewVar(defaults)
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Push(func() {
ss.Store(defaults)
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}, args...)
return ss
}
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func parseArgs(a ...any) (ord float64, name string) {
if len(a) > 0 {
for _, arg := range a {
v, ok := arg.(float64)
if ok {
ord = v
}
vv, ok := arg.(string)
if ok {
name = vv
}
}
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}
return ord, name
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}
// VarsBy
//
// args same as Push
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// if give a name, then can be flushed by calls Reloads
func VarsBy[T any](fn func() T, args ...any) *safety.Var[T] {
ss := safety.NewVar(fn())
Push(func() {
ss.Store(fn())
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}, args...)
return ss
}
func MapBy[K comparable, T any](fn func(*safety.Map[K, T]), args ...any) *safety.Map[K, T] {
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m := safety.NewMap[K, T]()
if fn != nil {
fn(m)
}
Push(func() {
m.Flush()
if fn != nil {
fn(m)
}
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}, args...)
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return m
}
func SafeMap[K comparable, T any](args ...any) *safety.Map[K, T] {
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m := safety.NewMap[K, T]()
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Push(m.Flush, args...)
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return m
}
// Push the func that will be called whenever Reload called
//
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// if give a name, then can be called by called Reloads
//
// if give a float then can be called early or lately when called Reload, more bigger more earlier
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//
// if give a bool false will not flushed when called Reload, then can called GetValMap to flush manually
func Push(fn func(), a ...any) {
ord, name := parseArgs(a...)
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auto := helper.ParseArgs(true, a...)
if name != "" && !auto {
callMap.Store(name, fn)
return
}
waitReloadCalls.Append(queue{fn, ord, name})
if name != "" {
callMap.Store(name, fn)
}
}
func Reload() {
mut.Lock()
defer mut.Unlock()
deleteMapFn.Flush()
reloadCalls := waitReloadCalls.Load()
slice.SimpleSort(reloadCalls, slice.DESC, func(t queue) float64 {
return t.order
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})
for _, call := range reloadCalls {
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call.fn()
}
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return
}
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type Any[T any] struct {
fn func() T
v *safety.Var[T]
isManual *safety.Var[bool]
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}
// BuildFnVal build a new fn which can be set value by SetFnVal with name or set default value by given fn when called Reload
func BuildFnVal[T any](name string, t T, fn func() T) func() T {
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if fn == nil {
fn = func() T {
return t
}
} else {
t = fn()
}
p := safety.NewVar(t)
e := Any[T]{
fn: fn,
v: p,
isManual: safety.NewVar(false),
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}
Push(func() {
if !e.isManual.Load() {
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e.v.Store(fn())
}
})
setFnVal.Store(name, e)
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return func() T {
return e.v.Load()
}
}
func SetFnVal[T any](name string, val T, onlyManual bool) {
v, ok := setFnVal.Load(name)
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if !ok {
return
}
vv, ok := v.(Any[T])
if !ok {
return
}
if onlyManual && !vv.isManual.Load() {
vv.isManual.Store(true)
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}
vv.v.Store(val)
}