package reload import ( "github.com/fthvgb1/wp-go/helper" "github.com/fthvgb1/wp-go/helper/number" "github.com/fthvgb1/wp-go/helper/slice" "github.com/fthvgb1/wp-go/safety" "sync" ) type queue struct { fn func() order float64 name string } var mut = &sync.Mutex{} func GetGlobeMutex() *sync.Mutex { return mut } var waitReloadCalls = safety.NewSlice(make([]queue, 0)) var callMap = safety.NewMap[string, func()]() var setFnVal = safety.NewMap[string, any]() type SafetyVar[T, A any] struct { Val *safety.Var[Val[T]] Mutex sync.Mutex } type Val[T any] struct { V T Ok bool } type SafetyMap[K comparable, V, A any] struct { Val *safety.Map[K, V] Mutex sync.Mutex } var safetyMaps = safety.NewMap[string, any]() var safetyMapLock = sync.Mutex{} var deleteMapFn = safety.NewMap[string, func(any)]() // GetValMap can get stored map value with namespace which called BuildSafetyMap, BuildMapFnWithConfirm, BuildMapFn, BuildMapFnWithAnyParams func GetValMap[K comparable, V any](namespace string) (*safety.Map[K, V], bool) { m, ok := safetyMaps.Load(namespace) if !ok { return nil, false } v, ok := m.(*safety.Map[K, V]) return v, ok } func DeleteMapVal[T any](namespace string, key ...T) { fn, ok := deleteMapFn.Load(namespace) if !ok || len(key) < 1 { return } fn(key) } func Reloads(namespaces ...string) { mut.Lock() defer mut.Unlock() for _, namespace := range namespaces { fn, ok := callMap.Load(namespace) if !ok { continue } fn() } } // BuildMapFnWithConfirm same as BuildMapFn func BuildMapFnWithConfirm[K comparable, V, A any](namespace string, fn func(A) (V, bool), a ...any) func(key K, args A) V { m := BuildSafetyMap[K, V, A](namespace, a...) return func(key K, a A) V { v, ok := m.Val.Load(key) if ok { return v } m.Mutex.Lock() defer m.Mutex.Unlock() v, ok = m.Val.Load(key) if ok { return v } v, ok = fn(a) if ok { m.Val.Store(key, v) } return v } } // BuildMapFn build given fn with a new fn which returned value can be saved and flushed when called Reload or Reloads // with namespace // // if give a float then can be reloaded early or lately, more bigger more earlier // // if give a bool false will not flushed when called Reload, then can called GetValMap to flush manually func BuildMapFn[K comparable, V, A any](namespace string, fn func(A) V, a ...any) func(key K, args A) V { m := BuildSafetyMap[K, V, A](namespace, a...) return func(key K, a A) V { v, ok := m.Val.Load(key) if ok { return v } m.Mutex.Lock() defer m.Mutex.Unlock() v, ok = m.Val.Load(key) if ok { return v } v = fn(a) m.Val.Store(key, v) return v } } // BuildMapFnWithAnyParams same as BuildMapFn use multiple params func BuildMapFnWithAnyParams[K comparable, V any](namespace string, fn func(...any) V, a ...any) func(key K, a ...any) V { m := BuildSafetyMap[K, V, any](namespace, a...) return func(key K, a ...any) V { v, ok := m.Val.Load(key) if ok { return v } m.Mutex.Lock() defer m.Mutex.Unlock() v, ok = m.Val.Load(key) if ok { return v } v = fn(a...) m.Val.Store(key, v) return v } } func BuildSafetyMap[K comparable, V, A any](namespace string, args ...any) *SafetyMap[K, V, A] { vv, ok := safetyMaps.Load(namespace) var m *SafetyMap[K, V, A] if ok { m = vv.(*SafetyMap[K, V, A]) return m } safetyMapLock.Lock() defer safetyMapLock.Unlock() vv, ok = safetyMaps.Load(namespace) if ok { m = vv.(*SafetyMap[K, V, A]) return m } m = &SafetyMap[K, V, A]{safety.NewMap[K, V](), sync.Mutex{}} args = append(args, namespace) deleteMapFn.Store(namespace, func(a any) { k, ok := a.([]K) if !ok && len(k) > 0 { return } for _, key := range k { m.Val.Delete(key) } }) Push(m.Val.Flush, args...) safetyMaps.Store(namespace, m) return m } func GetAnyValMapBy[K comparable, V, A any](namespace string, key K, a A, fn func(A) (V, bool), args ...any) V { m := BuildSafetyMap[K, V, A](namespace, args...) v, ok := m.Val.Load(key) if ok { return v } m.Mutex.Lock() defer m.Mutex.Unlock() v, ok = m.Val.Load(key) if ok { return v } v, ok = fn(a) if ok { m.Val.Store(key, v) } return v } func BuildAnyVal[T, A any](namespace string, counter bool, args ...any) *SafetyVar[T, A] { var vv *SafetyVar[T, A] vvv, ok := safetyMaps.Load(namespace) if ok { vv = vvv.(*SafetyVar[T, A]) } safetyMapLock.Lock() defer safetyMapLock.Unlock() vvv, ok = safetyMaps.Load(namespace) if ok { vv = vvv.(*SafetyVar[T, A]) return vv } v := Val[T]{} vv = &SafetyVar[T, A]{safety.NewVar(v), sync.Mutex{}} args = append(args, namespace) Push(vv.Val.Flush, args...) safetyMaps.Store(namespace, vv) return vv } func GetAnyValBys[T, A any](namespace string, a A, fn func(A) (T, bool), args ...any) T { var vv = BuildAnyVal[T, A](namespace, false, args...) v := vv.Val.Load() if v.Ok { return v.V } vv.Mutex.Lock() defer vv.Mutex.Unlock() v = vv.Val.Load() if v.Ok { return v.V } v.V, v.Ok = fn(a) vv.Val.Store(v) return v.V } // BuildValFnWithConfirm same as BuildValFn // // if give a int and value bigger than 1 will be a times which built fn called return false func BuildValFnWithConfirm[T, A any](namespace string, fn func(A) (T, bool), args ...any) func(A) T { var vv = BuildAnyVal[T, A](namespace, false, args...) tryTimes := helper.ParseArgs(1, args...) var counter func() int if tryTimes > 1 { counter = number.Counters[int]() } return func(a A) T { v := vv.Val.Load() if v.Ok { return v.V } vv.Mutex.Lock() defer vv.Mutex.Unlock() v = vv.Val.Load() if v.Ok { return v.V } v.V, v.Ok = fn(a) if v.Ok { vv.Val.Store(v) return v.V } if counter == nil { return v.V } times := counter() if times >= tryTimes { v.Ok = true vv.Val.Store(v) } return v.V } } // BuildValFn build given fn a new fn which return value can be saved and flushed when called Reload or Reloads // with namespace. // // note: namespace should be not same as BuildMapFn and related fn, they stored same safety.Map[string,any]. // // if give a float then can be reloaded early or lately, more bigger more earlier // // if give a bool false will not flushed when called Reload, but can call GetValMap or Reloads to flush manually func BuildValFn[T, A any](namespace string, fn func(A) T, args ...any) func(A) T { var vv = BuildAnyVal[T, A](namespace, false, args...) return func(a A) T { v := vv.Val.Load() if v.Ok { return v.V } vv.Mutex.Lock() defer vv.Mutex.Unlock() v = vv.Val.Load() if v.Ok { return v.V } v.V = fn(a) v.Ok = true vv.Val.Store(v) return v.V } } // BuildValFnWithAnyParams same as BuildValFn use multiple params func BuildValFnWithAnyParams[T any](namespace string, fn func(...any) T, args ...any) func(...any) T { var vv = BuildAnyVal[T, any](namespace, false, args...) return func(a ...any) T { v := vv.Val.Load() if v.Ok { return v.V } vv.Mutex.Lock() defer vv.Mutex.Unlock() v = vv.Val.Load() if v.Ok { return v.V } v.V = fn(a...) v.Ok = true vv.Val.Store(v) return v.V } } // Vars get default value and whenever reloaded assign default value // // args same as Push // // if give a name, then can be flushed by calls Reloads // // if give a float then can be reloaded early or lately, more bigger more earlier // // if give a bool false will not flushed when called Reload, but can call GetValMap or Reloads to flush manually func Vars[T any](defaults T, args ...any) *safety.Var[T] { ss := safety.NewVar(defaults) Push(func() { ss.Store(defaults) }, args...) return ss } func parseArgs(a ...any) (ord float64, name string) { if len(a) > 0 { for _, arg := range a { v, ok := arg.(float64) if ok { ord = v } vv, ok := arg.(string) if ok { name = vv } } } return ord, name } // VarsBy // // args same as Push // if give a name, then can be flushed by calls Reloads func VarsBy[T any](fn func() T, args ...any) *safety.Var[T] { ss := safety.NewVar(fn()) Push(func() { ss.Store(fn()) }, args...) return ss } func MapBy[K comparable, T any](fn func(*safety.Map[K, T]), args ...any) *safety.Map[K, T] { m := safety.NewMap[K, T]() if fn != nil { fn(m) } Push(func() { m.Flush() if fn != nil { fn(m) } }, args...) return m } func SafeMap[K comparable, T any](args ...any) *safety.Map[K, T] { m := safety.NewMap[K, T]() Push(m.Flush, args...) return m } // Push the func that will be called whenever Reload called // // if give a name, then can be called by called Reloads // // if give a float then can be called early or lately when called Reload, more bigger more earlier // // if give a bool false will not flushed when called Reload, then can called GetValMap to flush manually func Push(fn func(), a ...any) { ord, name := parseArgs(a...) auto := helper.ParseArgs(true, a...) if name != "" && !auto { callMap.Store(name, fn) return } waitReloadCalls.Append(queue{fn, ord, name}) if name != "" { callMap.Store(name, fn) } } func Reload() { mut.Lock() defer mut.Unlock() deleteMapFn.Flush() reloadCalls := waitReloadCalls.Load() slice.SimpleSort(reloadCalls, slice.DESC, func(t queue) float64 { return t.order }) for _, call := range reloadCalls { call.fn() } return } type Any[T any] struct { fn func() T v *safety.Var[T] isManual *safety.Var[bool] } // BuildFnVal build a new fn which can be set value by SetFnVal with name or set default value by given fn when called Reload func BuildFnVal[T any](name string, t T, fn func() T) func() T { if fn == nil { fn = func() T { return t } } else { t = fn() } p := safety.NewVar(t) e := Any[T]{ fn: fn, v: p, isManual: safety.NewVar(false), } Push(func() { if !e.isManual.Load() { e.v.Store(fn()) } }) setFnVal.Store(name, e) return func() T { return e.v.Load() } } func SetFnVal[T any](name string, val T, onlyManual bool) { v, ok := setFnVal.Load(name) if !ok { return } vv, ok := v.(Any[T]) if !ok { return } if onlyManual && !vv.isManual.Load() { vv.isManual.Store(true) } vv.v.Store(val) }