2023-02-17 15:36:54 +00:00
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package reload
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2023-03-04 06:44:51 +00:00
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import (
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"github.com/fthvgb1/wp-go/helper/number"
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"github.com/fthvgb1/wp-go/helper/slice"
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"github.com/fthvgb1/wp-go/safety"
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"sync"
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)
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type queue struct {
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fn func()
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order float64
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}
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var calls []queue
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var anyMap = safety.NewMap[string, any]()
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type safetyVar[T, A any] struct {
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Val *safety.Var[val[T]]
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mutex sync.Mutex
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}
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type val[T any] struct {
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v T
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ok bool
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counter number.Counter[int]
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}
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type safetyMap[K comparable, V, A any] struct {
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val *safety.Map[K, V]
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mutex sync.Mutex
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}
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var safetyMaps = safety.NewMap[string, any]()
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var safetyMapLock = sync.Mutex{}
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func GetAnyMapFnBys[K comparable, V, A any](namespace string, fn func(A) V) func(key K, args A) V {
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m := safetyMapFn[K, V, A](namespace)
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return func(key K, a A) V {
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v, ok := m.val.Load(key)
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if ok {
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return v
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}
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m.mutex.Lock()
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v, ok = m.val.Load(key)
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if ok {
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m.mutex.Unlock()
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return v
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}
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v = fn(a)
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m.val.Store(key, v)
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m.mutex.Unlock()
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return v
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}
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}
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func safetyMapFn[K comparable, V, A any](namespace string, order ...float64) *safetyMap[K, V, A] {
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vv, ok := safetyMaps.Load(namespace)
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var m *safetyMap[K, V, A]
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if ok {
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m = vv.(*safetyMap[K, V, A])
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} else {
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safetyMapLock.Lock()
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vv, ok = safetyMaps.Load(namespace)
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if ok {
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m = vv.(*safetyMap[K, V, A])
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} else {
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m = &safetyMap[K, V, A]{safety.NewMap[K, V](), sync.Mutex{}}
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Push(func() {
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m.val.Flush()
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}, order...)
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safetyMaps.Store(namespace, m)
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}
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safetyMapLock.Unlock()
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}
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return m
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}
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func GetAnyValMapBy[K comparable, V, A any](namespace string, key K, a A, fn func(A) V, order ...float64) V {
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m := safetyMapFn[K, V, A](namespace, order...)
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v, ok := m.val.Load(key)
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if ok {
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return v
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}
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m.mutex.Lock()
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v, ok = m.val.Load(key)
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if ok {
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m.mutex.Unlock()
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return v
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}
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v = fn(a)
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m.val.Store(key, v)
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m.mutex.Unlock()
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return v
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}
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func anyVal[T, A any](namespace string, counter bool, order ...float64) *safetyVar[T, A] {
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var vv *safetyVar[T, A]
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vvv, ok := safetyMaps.Load(namespace)
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if ok {
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vv = vvv.(*safetyVar[T, A])
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} else {
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safetyMapLock.Lock()
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vvv, ok = safetyMaps.Load(namespace)
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if ok {
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vv = vvv.(*safetyVar[T, A])
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} else {
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v := val[T]{}
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if counter {
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v.counter = number.Counters[int]()
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}
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vv = &safetyVar[T, A]{safety.NewVar(v), sync.Mutex{}}
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Push(func() {
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vv.Val.Flush()
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}, getOrder(order...))
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safetyMaps.Store(namespace, vv)
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}
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safetyMapLock.Unlock()
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}
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return vv
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}
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func GetAnyValBy[T, A any](namespace string, tryTimes int, a A, fn func(A) (T, bool), order ...float64) T {
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var vv = anyVal[T, A](namespace, true, order...)
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var ok bool
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v := vv.Val.Load()
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if v.ok {
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return v.v
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}
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vv.mutex.Lock()
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v = vv.Val.Load()
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if v.ok {
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vv.mutex.Unlock()
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return v.v
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}
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v.v, ok = fn(a)
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times := v.counter()
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if ok || times >= tryTimes {
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v.ok = true
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vv.Val.Store(v)
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}
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vv.mutex.Unlock()
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return v.v
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}
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func GetAnyValBys[T, A any](namespace string, a A, fn func(A) T, order ...float64) T {
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var vv = anyVal[T, A](namespace, false, order...)
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v := vv.Val.Load()
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if v.ok {
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return v.v
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}
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vv.mutex.Lock()
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v = vv.Val.Load()
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if v.ok {
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vv.mutex.Unlock()
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return v.v
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}
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v.v = fn(a)
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v.ok = true
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vv.Val.Store(v)
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vv.mutex.Unlock()
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return v.v
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}
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func Vars[T any](defaults T, order ...float64) *safety.Var[T] {
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ss := safety.NewVar(defaults)
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ord := getOrder(order...)
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calls = append(calls, queue{func() {
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ss.Store(defaults)
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}, ord})
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return ss
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}
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func getOrder(order ...float64) float64 {
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var ord float64
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if len(order) > 0 {
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ord = order[0]
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}
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return ord
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}
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func VarsBy[T any](fn func() T, order ...float64) *safety.Var[T] {
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ss := safety.NewVar(fn())
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ord := getOrder(order...)
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calls = append(calls, queue{
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func() {
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ss.Store(fn())
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}, ord,
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})
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return ss
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}
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func MapBy[K comparable, T any](fn func(*safety.Map[K, T]), order ...float64) *safety.Map[K, T] {
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m := safety.NewMap[K, T]()
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if fn != nil {
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fn(m)
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}
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ord := getOrder(order...)
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calls = append(calls, queue{
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func() {
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m.Flush()
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if fn != nil {
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fn(m)
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}
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}, ord,
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})
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return m
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}
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func SafeMap[K comparable, T any](order ...float64) *safety.Map[K, T] {
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m := safety.NewMap[K, T]()
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ord := getOrder(order...)
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calls = append(calls, queue{func() {
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m.Flush()
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}, ord})
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return m
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}
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func Push(fn func(), order ...float64) {
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ord := getOrder(order...)
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calls = append(calls, queue{fn, ord})
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}
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func Reload() {
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slice.Sort(calls, func(i, j queue) bool {
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return i.order > j.order
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})
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for _, call := range calls {
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call.fn()
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}
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anyMap.Flush()
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safetyMaps.Flush()
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}
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