545 lines
12 KiB
Go
545 lines
12 KiB
Go
package reload
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import (
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"github.com/fthvgb1/wp-go/helper"
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"github.com/fthvgb1/wp-go/helper/slice"
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str "github.com/fthvgb1/wp-go/helper/strings"
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"github.com/fthvgb1/wp-go/safety"
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"sync"
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"sync/atomic"
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)
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type Queue struct {
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Fn func()
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Order float64
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Name string
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AutoExec bool
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Once bool
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}
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var mut = &sync.Mutex{}
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func GetGlobeMutex() *sync.Mutex {
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return mut
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}
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var reloadQueues = safety.NewSlice[Queue]()
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var reloadQueueHookFns = safety.NewVar[[]func(queue Queue) (Queue, bool)](nil)
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var setFnVal = safety.NewMap[string, any]()
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func DeleteReloadQueue(names ...string) {
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hooks := reloadQueueHookFns.Load()
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for _, name := range names {
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hooks = append(hooks, func(queue Queue) (Queue, bool) {
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if name != queue.Name {
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return queue, true
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}
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return queue, false
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})
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}
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reloadQueueHookFns.Store(hooks)
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}
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func HookReloadQueue(fn func(queue Queue) (Queue, bool)) {
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a := reloadQueueHookFns.Load()
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a = append(a, fn)
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reloadQueueHookFns.Store(a)
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}
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func GetReloadFn(name string) func() {
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hookQueue()
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i, queue := slice.SearchFirst(reloadQueues.Load(), func(queue Queue) bool {
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return queue.Name == name
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})
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if i > -1 && queue.Fn != nil {
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return queue.Fn
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}
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return nil
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}
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func hookQueue() {
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hooks := reloadQueueHookFns.Load()
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queues := reloadQueues.Load()
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length := len(queues)
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for _, hook := range hooks {
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queues = slice.FilterAndMap(queues, hook)
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}
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if len(queues) != length {
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reloadQueues.Store(queues)
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}
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reloadQueueHookFns.Flush()
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}
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type SafetyVar[T, A any] struct {
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Val *safety.Var[Val[T]]
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Mutex sync.Mutex
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}
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type Val[T any] struct {
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V T
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Ok bool
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}
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type SafetyMap[K comparable, V, A any] struct {
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Val *safety.Map[K, V]
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Mutex sync.Mutex
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}
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var safetyMaps = safety.NewMap[string, any]()
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var safetyMapLock = sync.Mutex{}
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var deleteMapFn = safety.NewMap[string, func(any)]()
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// GetValMap can get stored map value with namespace which called BuildSafetyMap, BuildMapFnWithConfirm, BuildMapFn, BuildMapFnWithAnyParams
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func GetValMap[K comparable, V any](namespace string) (*safety.Map[K, V], bool) {
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m, ok := safetyMaps.Load(namespace)
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if !ok {
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return nil, false
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}
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v, ok := m.(*safety.Map[K, V])
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return v, ok
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}
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func DeleteMapVal[T any](namespace string, key ...T) {
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fn, ok := deleteMapFn.Load(namespace)
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if !ok || len(key) < 1 {
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return
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}
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fn(key)
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}
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func Reloads(namespaces ...string) {
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mut.Lock()
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defer mut.Unlock()
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hookQueue()
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queues := reloadQueues.Load()
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for _, name := range namespaces {
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i, queue := slice.SearchFirst(queues, func(queue Queue) bool {
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return name == queue.Name
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})
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if i < 0 {
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continue
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}
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queue.Fn()
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if queue.Once {
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slice.Delete(&queues, i)
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reloadQueues.Store(queues)
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}
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}
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}
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// BuildMapFnWithConfirm same as BuildMapFn
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func BuildMapFnWithConfirm[K comparable, V, A any](namespace string, fn func(A) (V, bool), a ...any) func(key K, args A) V {
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m := BuildSafetyMap[K, V, A](namespace, a...)
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return func(key K, a A) V {
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v, ok := m.Val.Load(key)
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if ok {
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return v
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}
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m.Mutex.Lock()
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defer m.Mutex.Unlock()
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v, ok = m.Val.Load(key)
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if ok {
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return v
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}
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v, ok = fn(a)
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if ok {
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m.Val.Store(key, v)
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}
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return v
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}
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}
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// BuildMapFn build given fn with a new fn which returned value can be saved and flushed when called Reload or Reloads
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// with namespace
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//
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// if give a float then can be reloaded early or lately, more bigger more earlier
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//
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// if give a bool false will not flushed when called Reload, then can called GetValMap to flush manually
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func BuildMapFn[K comparable, V, A any](namespace string, fn func(A) V, a ...any) func(key K, args A) V {
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m := BuildSafetyMap[K, V, A](namespace, a...)
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return func(key K, a A) V {
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v, ok := m.Val.Load(key)
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if ok {
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return v
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}
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m.Mutex.Lock()
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defer m.Mutex.Unlock()
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v, ok = m.Val.Load(key)
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if ok {
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return v
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}
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v = fn(a)
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m.Val.Store(key, v)
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return v
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}
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}
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// BuildMapFnWithAnyParams same as BuildMapFn use multiple params
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func BuildMapFnWithAnyParams[K comparable, V any](namespace string, fn func(...any) V, a ...any) func(key K, a ...any) V {
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m := BuildSafetyMap[K, V, any](namespace, a...)
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return func(key K, a ...any) V {
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v, ok := m.Val.Load(key)
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if ok {
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return v
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}
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m.Mutex.Lock()
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defer m.Mutex.Unlock()
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v, ok = m.Val.Load(key)
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if ok {
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return v
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}
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v = fn(a...)
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m.Val.Store(key, v)
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return v
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}
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}
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func BuildSafetyMap[K comparable, V, A any](namespace string, args ...any) *SafetyMap[K, V, A] {
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vv, ok := safetyMaps.Load(namespace)
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var m *SafetyMap[K, V, A]
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if ok {
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m = vv.(*SafetyMap[K, V, A])
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return m
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}
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safetyMapLock.Lock()
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defer safetyMapLock.Unlock()
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vv, ok = safetyMaps.Load(namespace)
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if ok {
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m = vv.(*SafetyMap[K, V, A])
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return m
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}
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m = &SafetyMap[K, V, A]{safety.NewMap[K, V](), sync.Mutex{}}
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args = append(args, namespace)
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deleteMapFn.Store(namespace, func(a any) {
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k, ok := a.([]K)
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if !ok && len(k) > 0 {
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return
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}
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for _, key := range k {
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m.Val.Delete(key)
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}
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})
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Append(m.Val.Flush, args...)
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safetyMaps.Store(namespace, m)
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return m
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}
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func GetAnyValMapBy[K comparable, V, A any](namespace string, key K, a A, fn func(A) (V, bool), args ...any) V {
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m := BuildSafetyMap[K, V, A](namespace, args...)
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v, ok := m.Val.Load(key)
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if ok {
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return v
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}
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m.Mutex.Lock()
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defer m.Mutex.Unlock()
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v, ok = m.Val.Load(key)
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if ok {
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return v
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}
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v, ok = fn(a)
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if ok {
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m.Val.Store(key, v)
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}
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return v
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}
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func BuildAnyVal[T, A any](namespace string, args ...any) *SafetyVar[T, A] {
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var vv *SafetyVar[T, A]
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vvv, ok := safetyMaps.Load(namespace)
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if ok {
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vv = vvv.(*SafetyVar[T, A])
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}
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safetyMapLock.Lock()
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defer safetyMapLock.Unlock()
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vvv, ok = safetyMaps.Load(namespace)
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if ok {
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vv = vvv.(*SafetyVar[T, A])
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return vv
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}
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v := Val[T]{}
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vv = &SafetyVar[T, A]{safety.NewVar(v), sync.Mutex{}}
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args = append(args, namespace)
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Append(vv.Val.Flush, args...)
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safetyMaps.Store(namespace, vv)
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return vv
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}
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func GetAnyValBys[T, A any](namespace string, a A, fn func(A) (T, bool), args ...any) T {
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var vv = BuildAnyVal[T, A](namespace, args...)
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v := vv.Val.Load()
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if v.Ok {
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return v.V
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}
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vv.Mutex.Lock()
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defer vv.Mutex.Unlock()
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v = vv.Val.Load()
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if v.Ok {
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return v.V
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}
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v.V, v.Ok = fn(a)
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vv.Val.Store(v)
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return v.V
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}
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// BuildValFnWithConfirm same as BuildValFn
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//
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// if give a int and value bigger than 1 will be a times which built fn called return false
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func BuildValFnWithConfirm[T, A any](namespace string, fn func(A) (T, bool), args ...any) func(A) T {
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var vv = BuildAnyVal[T, A](namespace, args...)
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tryTimes := helper.ParseArgs(1, args...)
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var counter int64
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if tryTimes > 1 {
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Append(func() {
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atomic.StoreInt64(&counter, 0)
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}, str.Join("reload-valFn-counter-", namespace))
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}
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return func(a A) T {
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v := vv.Val.Load()
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if v.Ok {
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return v.V
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}
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vv.Mutex.Lock()
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defer vv.Mutex.Unlock()
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v = vv.Val.Load()
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if v.Ok {
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return v.V
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}
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v.V, v.Ok = fn(a)
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if v.Ok {
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vv.Val.Store(v)
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return v.V
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}
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if atomic.LoadInt64(&counter) <= 1 {
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return v.V
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}
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atomic.AddInt64(&counter, 1)
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if atomic.LoadInt64(&counter) >= int64(tryTimes) {
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v.Ok = true
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vv.Val.Store(v)
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}
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return v.V
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}
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}
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// BuildValFn build given fn a new fn which return value can be saved and flushed when called Reload or Reloads
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// with namespace.
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//
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// note: namespace should be not same as BuildMapFn and related fn, they stored same safety.Map[string,any].
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//
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// if give a float then can be reloaded early or lately, more bigger more earlier
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//
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// if give a bool false will not flushed when called Reload, but can call GetValMap or Reloads to flush manually
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func BuildValFn[T, A any](namespace string, fn func(A) T, args ...any) func(A) T {
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var vv = BuildAnyVal[T, A](namespace, args...)
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return func(a A) T {
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v := vv.Val.Load()
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if v.Ok {
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return v.V
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}
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vv.Mutex.Lock()
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defer vv.Mutex.Unlock()
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v = vv.Val.Load()
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if v.Ok {
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return v.V
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}
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v.V = fn(a)
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v.Ok = true
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vv.Val.Store(v)
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return v.V
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}
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}
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// BuildValFnWithAnyParams same as BuildValFn use multiple params
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func BuildValFnWithAnyParams[T any](namespace string, fn func(...any) T, args ...any) func(...any) T {
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var vv = BuildAnyVal[T, any](namespace, args...)
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return func(a ...any) T {
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v := vv.Val.Load()
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if v.Ok {
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return v.V
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}
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vv.Mutex.Lock()
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defer vv.Mutex.Unlock()
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v = vv.Val.Load()
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if v.Ok {
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return v.V
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}
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v.V = fn(a...)
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v.Ok = true
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vv.Val.Store(v)
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return v.V
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}
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}
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// Vars get default value and whenever reloaded assign default value
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//
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// args same as Append
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//
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// if give a name, then can be flushed by calls Reloads
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//
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// if give a float then can be reloaded early or lately, more bigger more earlier
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//
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// if give a bool false will not flushed when called Reload, but can call GetValMap or Reloads to flush manually
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//
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// if give a int 1 will only execute once when called Reload or Reloads and then delete the flush fn
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func Vars[T any](defaults T, args ...any) *safety.Var[T] {
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ss := safety.NewVar(defaults)
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Append(func() {
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ss.Store(defaults)
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}, args...)
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return ss
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}
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func parseArgs(a ...any) (ord float64, name string) {
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if len(a) > 0 {
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for _, arg := range a {
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v, ok := arg.(float64)
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if ok {
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ord = v
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}
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vv, ok := arg.(string)
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if ok {
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name = vv
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}
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}
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}
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return ord, name
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}
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// VarsBy
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//
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// args same as Append
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// if give a name, then can be flushed by calls Reloads
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func VarsBy[T any](fn func() T, args ...any) *safety.Var[T] {
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ss := safety.NewVar(fn())
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Append(func() {
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ss.Store(fn())
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}, args...)
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return ss
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}
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func MapBy[K comparable, T any](fn func(*safety.Map[K, T]), args ...any) *safety.Map[K, T] {
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m := safety.NewMap[K, T]()
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if fn != nil {
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fn(m)
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}
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Append(func() {
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m.Flush()
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if fn != nil {
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fn(m)
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}
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}, args...)
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return m
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}
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func SafeMap[K comparable, T any](args ...any) *safety.Map[K, T] {
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m := safety.NewMap[K, T]()
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Append(m.Flush, args...)
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return m
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}
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// Append the func that will be called whenever Reload called
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//
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// if give a name, then can be called by called Reloads
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//
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// if give a float then can be called early or lately when called Reload, more bigger more earlier
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//
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// if give a bool false will not execute when called Reload, then can called Reloads to execute manually
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//
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// if give a int 1 will only execute once when called Reload or Reloads and then delete the Queue
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func Append(fn func(), a ...any) {
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ord, name := parseArgs(a...)
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autoExec := helper.ParseArgs(true, a...)
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once := helper.ParseArgs(0, a...)
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queues := reloadQueues.Load()
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queue := Queue{fn, ord, name, autoExec, once == 1}
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if name != "" {
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i, _ := slice.SearchFirst(queues, func(queue Queue) bool {
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return queue.Name == name
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})
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if i > -1 {
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queues[i] = queue
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reloadQueues.Store(queues)
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return
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}
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}
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reloadQueues.Append(queue)
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}
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// AppendOnceFn function and args same as Append, but func will execute only once when called Reload or Reloads and then will be deleted. Especially suitable for using to develop plugins, when uninstall plugin can clean or recover some progress's self relative data or behavior which was changed by plugin.
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func AppendOnceFn(fn func(), a ...any) {
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a = append([]any{1}, a...)
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Append(fn, a...)
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}
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func Reload() {
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mut.Lock()
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defer mut.Unlock()
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deleteMapFn.Flush()
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hookQueue()
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queues := reloadQueues.Load()
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length := len(queues)
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slice.SimpleSort(queues, slice.DESC, func(t Queue) float64 {
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return t.Order
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})
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for i, queue := range queues {
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if !queue.AutoExec {
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continue
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}
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queue.Fn()
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if queue.Once {
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slice.Delete(&queues, i)
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}
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}
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if length != len(queues) {
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reloadQueues.Store(queues)
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}
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}
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type Any[T any] struct {
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fn func() T
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v *safety.Var[T]
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isManual *safety.Var[bool]
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}
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// BuildFnVal build a new fn which can be set value by SetFnVal with name or set default value by given fn when called Reload
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func BuildFnVal[T any](name string, t T, fn func() T) func() T {
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if fn == nil {
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fn = func() T {
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return t
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}
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} else {
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t = fn()
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}
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p := safety.NewVar(t)
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e := Any[T]{
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fn: fn,
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v: p,
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isManual: safety.NewVar(false),
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}
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Append(func() {
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if !e.isManual.Load() {
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e.v.Store(fn())
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}
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}, str.Join("fnval-", name))
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setFnVal.Store(name, e)
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return func() T {
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return e.v.Load()
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}
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}
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func SetFnVal[T any](name string, val T, onlyManual bool) {
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v, ok := setFnVal.Load(name)
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if !ok {
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return
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}
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vv, ok := v.(Any[T])
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if !ok {
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return
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}
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if onlyManual && !vv.isManual.Load() {
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vv.isManual.Store(true)
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}
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vv.v.Store(val)
|
|
}
|