375 lines
9.1 KiB
Go
375 lines
9.1 KiB
Go
package wp
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import (
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"github.com/fthvgb1/wp-go/helper/maps"
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"github.com/fthvgb1/wp-go/helper/slice"
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str "github.com/fthvgb1/wp-go/helper/strings"
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"github.com/fthvgb1/wp-go/internal/cmd/reload"
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"github.com/fthvgb1/wp-go/internal/pkg/constraints"
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"github.com/fthvgb1/wp-go/internal/pkg/logs"
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"github.com/fthvgb1/wp-go/internal/wpconfig"
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"github.com/gin-contrib/sessions"
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"github.com/gin-gonic/gin"
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"net/http"
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"strings"
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)
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type Handle struct {
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Index *IndexHandle
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Detail *DetailHandle
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C *gin.Context
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theme string
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Session sessions.Session
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ginH gin.H
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password string
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scene int
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Code int
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Stats int
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templ string
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class []string
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components map[string][]Components[string]
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themeMods wpconfig.ThemeMods
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handleFns map[int][]HandleCall
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err error
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abort bool
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componentsArgs map[string]any
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componentFilterFn map[string][]func(*Handle, string) string
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}
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type HandlePlugins map[string]HandleFn[*Handle]
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// Components Order 为执行顺序,降序执行
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type Components[T any] struct {
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Val T
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Fn func(*Handle) T
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Order int
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CacheKey string
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}
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type HandleFn[T any] func(T)
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type HandlePipeFn[T any] func(HandleFn[T], T)
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type HandleCall struct {
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Fn HandleFn[*Handle]
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Order int
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}
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func (h *Handle) ComponentFilterFn(name string) ([]func(*Handle, string) string, bool) {
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fn, ok := h.componentFilterFn[name]
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return fn, ok
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}
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func (h *Handle) PushComponentFilterFn(name string, fns ...func(*Handle, string) string) {
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h.componentFilterFn[name] = append(h.componentFilterFn[name], fns...)
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}
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func (h *Handle) ComponentFilterFnHook(name, s string) string {
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calls, ok := h.componentFilterFn[name]
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if ok {
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return slice.Reduce(calls, func(fn func(*Handle, string) string, r string) string {
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return fn(h, r)
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}, s)
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}
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return s
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}
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func (h *Handle) Abort() {
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h.abort = true
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}
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func (h *Handle) CommonThemeMods() wpconfig.ThemeMods {
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return h.themeMods
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}
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func (h *Handle) Err() error {
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return h.err
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}
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func (h *Handle) SetErr(err error) {
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h.err = err
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}
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func (h *Handle) Password() string {
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return h.password
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}
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func (h *Handle) SetTempl(templ string) {
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h.templ = templ
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}
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func (h *Handle) Scene() int {
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return h.scene
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}
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func (h *Handle) SetDatas(GinH gin.H) {
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maps.Merge(h.ginH, GinH)
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}
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func (h *Handle) SetData(k string, v any) {
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h.ginH[k] = v
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}
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func (h *Handle) PushClass(class ...string) {
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h.class = append(h.class, class...)
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}
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func GetComponentsArgs[T any](h *Handle, k string, defaults T) T {
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v, ok := h.componentsArgs[k]
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if ok {
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vv, ok := v.(T)
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if ok {
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return vv
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}
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}
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return defaults
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}
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func PushComponentsArgsForSlice[T any](h *Handle, name string, v ...T) {
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val, ok := h.componentsArgs[name]
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if !ok {
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var vv []T
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vv = append(vv, v...)
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h.componentsArgs[name] = vv
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return
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}
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vv, ok := val.([]T)
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if ok {
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vv = append(vv, v...)
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h.componentsArgs[name] = vv
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}
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}
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func SetComponentsArgsForMap[K comparable, V any](h *Handle, name string, key K, v V) {
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val, ok := h.componentsArgs[name]
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if !ok {
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vv := make(map[K]V)
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vv[key] = v
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h.componentsArgs[name] = vv
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return
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}
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vv, ok := val.(map[K]V)
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if ok {
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vv[key] = v
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h.componentsArgs[name] = vv
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}
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}
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func MergeComponentsArgsForMap[K comparable, V any](h *Handle, name string, m map[K]V) {
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val, ok := h.componentsArgs[name]
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if !ok {
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h.componentsArgs[name] = m
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return
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}
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vv, ok := val.(map[K]V)
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if ok {
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h.componentsArgs[name] = maps.Merge(vv, m)
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}
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}
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func (h *Handle) SetComponentsArgs(key string, value any) {
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h.componentsArgs[key] = value
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}
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func NewHandle(c *gin.Context, scene int, theme string) *Handle {
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mods, err := wpconfig.GetThemeMods(theme)
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logs.ErrPrintln(err, "获取mods失败")
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return &Handle{
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C: c,
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theme: theme,
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Session: sessions.Default(c),
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ginH: gin.H{},
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scene: scene,
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Stats: constraints.Ok,
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themeMods: mods,
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components: make(map[string][]Components[string]),
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handleFns: make(map[int][]HandleCall),
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componentsArgs: make(map[string]any),
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componentFilterFn: make(map[string][]func(*Handle, string) string),
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}
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}
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func (h *Handle) NewCacheComponent(name string, order int, fn func(handle *Handle) string) Components[string] {
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return Components[string]{Fn: fn, CacheKey: name, Order: order}
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}
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func (h *Handle) PushHandleFn(statsOrScene int, fns ...HandleCall) {
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h.handleFns[statsOrScene] = append(h.handleFns[statsOrScene], fns...)
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}
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func (h *Handle) PushGroupHandleFn(statsOrScene, order int, fns ...HandleFn[*Handle]) {
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var calls []HandleCall
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for _, fn := range fns {
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calls = append(calls, HandleCall{fn, order})
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}
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h.handleFns[statsOrScene] = append(h.handleFns[statsOrScene], calls...)
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}
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func (h *Handle) AddCacheComponent(name string, fn func(*Handle) string) {
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h.ginH[name] = reload.GetAnyValBys(name, h, fn)
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}
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func (h *Handle) PushHeadScript(fn ...Components[string]) {
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h.PushComponents(constraints.HeadScript, fn...)
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}
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func (h *Handle) PushGroupHeadScript(order int, str ...string) {
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h.PushGroupComponentStrs(constraints.HeadScript, order, str...)
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}
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func (h *Handle) PushCacheGroupHeadScript(key string, order int, fns ...func(*Handle) string) {
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h.PushGroupCacheComponentFn(constraints.HeadScript, key, order, fns...)
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}
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func (h *Handle) PushFooterScript(fn ...Components[string]) {
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h.PushComponents(constraints.FooterScript, fn...)
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}
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func (h *Handle) PushGroupFooterScript(order int, fns ...string) {
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h.PushGroupComponentStrs(constraints.FooterScript, order, fns...)
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}
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func (h *Handle) PushCacheGroupFooterScript(key string, order int, fns ...func(*Handle) string) {
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h.PushGroupCacheComponentFn(constraints.FooterScript, key, order, fns...)
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}
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func (h *Handle) PushGroupCacheComponentFn(name, key string, order int, fns ...func(*Handle) string) {
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v := reload.GetStrBy(key, "\n", h, fns...)
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h.PushGroupComponentStrs(name, order, v)
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}
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func (h *Handle) GetPassword() {
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pw := h.Session.Get("post_password")
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if pw != nil {
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h.password = pw.(string)
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}
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}
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func (h *Handle) ExecHandleFns() {
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calls, ok := h.handleFns[h.Stats]
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var fns []HandleCall
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if ok {
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fns = append(fns, calls...)
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}
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calls, ok = h.handleFns[h.scene]
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if ok {
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fns = append(fns, calls...)
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}
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calls, ok = h.handleFns[constraints.AllStats]
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if ok {
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fns = append(fns, calls...)
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}
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slice.Sort(fns, func(i, j HandleCall) bool {
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return i.Order > j.Order
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})
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for _, fn := range fns {
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fn.Fn(h)
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if h.abort {
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break
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}
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}
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}
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func PreTemplate(h *Handle) {
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if h.templ == "" {
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h.templ = str.Join(h.theme, "/posts/index.gohtml")
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if h.scene == constraints.Detail {
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h.templ = str.Join(h.theme, "/posts/detail.gohtml")
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}
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}
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}
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func PreCodeAndStats(h *Handle) {
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if h.Stats != 0 && h.Code != 0 {
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return
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}
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switch h.Stats {
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case constraints.Ok:
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h.Code = http.StatusOK
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case constraints.ParamError, constraints.Error404:
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h.Code = http.StatusNotFound
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case constraints.InternalErr:
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h.Code = http.StatusInternalServerError
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}
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}
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func (h *Handle) Render() {
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h.CommonComponents()
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h.ExecHandleFns()
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}
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func (h *Handle) CommonComponents() {
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h.AddCacheComponent("customLogo", CalCustomLogo)
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h.PushCacheGroupHeadScript("siteIconAndCustomCss", 0, CalSiteIcon, CalCustomCss)
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h.PushGroupHandleFn(constraints.AllStats, 10, CalComponents, CalBodyClass)
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h.PushHandleFn(constraints.AllStats, NewHandleFn(func(h *Handle) {
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h.C.HTML(h.Code, h.templ, h.ginH)
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}, 0))
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}
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func (h *Handle) PushComponents(name string, components ...Components[string]) {
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h.components[name] = append(h.components[name], components...)
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}
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func (h *Handle) PushGroupComponentStrs(name string, order int, str ...string) {
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var calls []Components[string]
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for _, fn := range str {
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calls = append(calls, Components[string]{
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Val: fn,
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Order: order,
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})
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}
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h.components[name] = append(h.components[name], calls...)
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}
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func (h *Handle) PushGroupComponentFns(name string, order int, fns ...func(*Handle) string) {
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var calls []Components[string]
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for _, fn := range fns {
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calls = append(calls, Components[string]{
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Fn: fn,
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Order: order,
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})
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}
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h.components[name] = append(h.components[name], calls...)
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}
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func CalComponents(h *Handle) {
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for k, ss := range h.components {
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slice.Sort(ss, func(i, j Components[string]) bool {
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return i.Order > j.Order
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})
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var s []string
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for _, component := range ss {
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if component.Val != "" {
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s = append(s, component.Val)
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continue
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}
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if component.Fn != nil {
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v := ""
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if component.CacheKey != "" {
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v = reload.GetAnyValBys(component.CacheKey, h, component.Fn)
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} else {
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v = component.Fn(h)
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}
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if v != "" {
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s = append(s, v)
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}
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}
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}
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h.ginH[k] = strings.Join(s, "\n")
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}
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}
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func NewHandleFn(fn HandleFn[*Handle], order int) HandleCall {
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return HandleCall{Fn: fn, Order: order}
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}
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// HandlePipe 方便把功能写在其它包里
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func HandlePipe[T any](initial func(T), fns ...HandlePipeFn[T]) HandleFn[T] {
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return slice.ReverseReduce(fns, func(next HandlePipeFn[T], f func(t T)) func(t T) {
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return func(t T) {
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next(f, t)
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}
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}, initial)
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}
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func Render(h *Handle) {
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switch h.scene {
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case constraints.Detail:
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h.Detail.Render()
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default:
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h.Index.Render()
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}
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}
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