261 lines
7.8 KiB
Go
261 lines
7.8 KiB
Go
package wp
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import (
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"github.com/fthvgb1/wp-go/app/pkg/constraints"
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"github.com/fthvgb1/wp-go/cache/reload"
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"github.com/fthvgb1/wp-go/helper/maps"
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"github.com/fthvgb1/wp-go/helper/slice"
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str "github.com/fthvgb1/wp-go/helper/strings"
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"github.com/fthvgb1/wp-go/safety"
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"strings"
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)
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var handleComponents = safety.NewMap[string, map[string][]Components[string]]()
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var handleComponentHook = safety.NewMap[string, []func(Components[string]) (Components[string], bool)]()
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var componentsArgs = safety.NewMap[string, any]()
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var componentFilterFns = safety.NewMap[string, []func(*Handle, string, ...any) string]()
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func (h *Handle) DeleteComponents(scene, name string) {
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v, _ := handleComponentHook.Load(scene)
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v = append(v, func(c Components[string]) (Components[string], bool) {
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return c, c.Name != name
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})
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handleComponentHook.Store(scene, v)
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}
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func (h *Handle) ReplaceComponents(scene, name string, components Components[string]) {
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v, _ := handleComponentHook.Load(scene)
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v = append(v, func(c Components[string]) (Components[string], bool) {
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if c.Name == name {
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c = components
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}
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return c, true
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})
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handleComponentHook.Store(scene, v)
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}
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func (h *Handle) HookComponents(scene string, fn func(Components[string]) (Components[string], bool)) {
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v, _ := handleComponentHook.Load(scene)
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v = append(v, fn)
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handleComponentHook.Store(scene, v)
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}
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var GetComponents = reload.BuildMapFn[string]("scene-components", getComponent)
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var HookComponents = reload.BuildMapFnWithAnyParams[string]("calComponents", hookComponent)
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func hookComponent(a ...any) []Components[string] {
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k := a[0].(string)
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components := a[1].([]Components[string])
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mut := reload.GetGlobeMutex()
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mut.Lock()
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allHooks := slice.FilterAndToMap(components, func(t Components[string], _ int) (string, []func(Components[string]) (Components[string], bool), bool) {
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fn, ok := handleComponentHook.Load(k)
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return k, fn, ok
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})
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mut.Unlock()
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r := slice.FilterAndMap(components, func(component Components[string]) (Components[string], bool) {
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hooks, ok := allHooks[k]
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if !ok {
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return component, true
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}
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for _, fn := range hooks {
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hookedComponent, ok := fn(component)
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if !ok { // DeleteComponents fn
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return hookedComponent, false
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}
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component = hookedComponent // ReplaceComponents fn
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}
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return component, true
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})
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slice.SimpleSort(r, slice.DESC, func(t Components[string]) float64 {
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return t.Order
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})
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return r
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}
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func getComponent(h *Handle) map[string][]Components[string] {
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mut := reload.GetGlobeMutex()
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mut.Lock()
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sceneComponents, _ := handleComponents.Load(h.scene)
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allSceneComponents, _ := handleComponents.Load(constraints.AllScene)
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mut.Unlock()
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return maps.MergeBy(func(k string, c1, c2 []Components[string]) ([]Components[string], bool) {
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vv := append(c1, c2...)
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return vv, vv != nil
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}, nil, sceneComponents, allSceneComponents)
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}
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type cacheComponentParm[T any] struct {
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Components[T]
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h *Handle
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}
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var cacheComponentsFn = reload.BuildMapFn[string]("cacheComponents", cacheComponentFn)
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func cacheComponentFn(a cacheComponentParm[string]) string {
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return a.Fn(a.h)
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}
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func CalComponents(h *Handle) {
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allComponents := GetComponents(str.Join("allScene-", h.scene), h)
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for k, components := range allComponents {
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key := str.Join("calComponents-", h.scene, "-", k)
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hookedComponents := HookComponents(key, k, components)
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var s = make([]string, 0, len(hookedComponents))
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for _, component := range hookedComponents {
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if component.Val != "" {
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s = append(s, component.Val)
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continue
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}
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if component.Fn != nil {
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v := ""
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if component.Cached {
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v = cacheComponentsFn(component.Name, cacheComponentParm[string]{component, h})
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} else {
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v = component.Fn(h)
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}
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if v != "" {
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s = append(s, v)
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}
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}
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}
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h.ginH[k] = strings.Join(s, "\n")
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}
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}
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func (h *Handle) PushComponents(scene, componentType string, components ...Components[string]) {
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c, ok := handleComponents.Load(scene)
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if !ok {
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c = make(map[string][]Components[string])
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}
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c[componentType] = append(c[componentType], components...)
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handleComponents.Store(scene, c)
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}
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func (h *Handle) PushGroupComponentStr(scene, componentType, name string, order float64, strs ...string) {
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var component = Components[string]{
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Val: strings.Join(slice.FilterAndMap(strs, func(t string) (string, bool) {
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t = strings.Trim(t, " \n\r\t\v\x00")
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if t == "" {
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return "", false
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}
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return t, true
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}), "\n"),
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Order: order,
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Name: name,
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}
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h.PushComponents(scene, componentType, component)
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}
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func (h *Handle) PushCacheGroupHeadScript(scene, name string, order float64, fns ...func(*Handle) string) {
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h.PushGroupCacheComponentFn(scene, constraints.HeadScript, name, order, fns...)
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}
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func (h *Handle) PushFooterScript(scene string, components ...Components[string]) {
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h.PushComponents(scene, constraints.FooterScript, components...)
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}
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func (h *Handle) PushGroupFooterScript(scene, name string, order float64, strs ...string) {
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h.PushGroupComponentStr(scene, constraints.FooterScript, name, order, strs...)
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}
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func (h *Handle) PushCacheGroupFooterScript(scene, name string, order float64, fns ...func(*Handle) string) {
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h.PushGroupCacheComponentFn(scene, constraints.FooterScript, name, order, fns...)
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}
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func (h *Handle) PushGroupCacheComponentFn(scene, componentType, name string, order float64, fns ...func(*Handle) string) {
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h.PushComponents(scene, componentType, NewComponent(name, "", true, order, func(h *Handle) string {
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return strings.Join(slice.Map(fns, func(t func(*Handle) string) string {
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return t(h)
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}), "\n")
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}))
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}
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func NewComponent(name, val string, cached bool, order float64, fn func(handle *Handle) string) Components[string] {
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return Components[string]{Fn: fn, Name: name, Cached: cached, Order: order, Val: val}
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}
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func (h *Handle) AddCacheComponent(scene, componentType, name string, order float64, fn func(*Handle) string) {
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h.PushComponents(scene, componentType, NewComponent(name, "", true, order, fn))
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}
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func (h *Handle) PushHeadScript(scene string, components ...Components[string]) {
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h.PushComponents(scene, constraints.HeadScript, components...)
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}
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func (h *Handle) PushGroupHeadScript(scene, name string, order float64, str ...string) {
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h.PushGroupComponentStr(scene, constraints.HeadScript, name, order, str...)
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}
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func GetComponentsArgs[T any](k string, defaults T) T {
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v, ok := componentsArgs.Load(k)
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if ok {
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vv, ok := v.(T)
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if ok {
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return vv
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}
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}
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return defaults
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}
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func PushComponentsArgsForSlice[T any](name string, v ...T) {
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val, ok := componentsArgs.Load(name)
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if !ok {
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var vv []T
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vv = append(vv, v...)
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componentsArgs.Store(name, vv)
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return
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}
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vv, ok := val.([]T)
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if ok {
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vv = append(vv, v...)
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componentsArgs.Store(name, vv)
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}
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}
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func SetComponentsArgsForMap[K comparable, V any](name string, key K, v V) {
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val, ok := componentsArgs.Load(name)
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if !ok {
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vv := make(map[K]V)
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vv[key] = v
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componentsArgs.Store(name, vv)
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return
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}
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vv, ok := val.(map[K]V)
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if ok {
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vv[key] = v
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componentsArgs.Store(name, vv)
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}
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}
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func MergeComponentsArgsForMap[K comparable, V any](name string, m map[K]V) {
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val, ok := componentsArgs.Load(name)
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if !ok {
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componentsArgs.Store(name, m)
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return
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}
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vv, ok := val.(map[K]V)
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if ok {
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componentsArgs.Store(name, maps.Merge(vv, m))
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}
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}
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func SetComponentsArgs(key string, value any) {
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componentsArgs.Store(key, value)
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}
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func (h *Handle) GetComponentFilterFn(name string) ([]func(*Handle, string, ...any) string, bool) {
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return componentFilterFns.Load(name)
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}
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func (h *Handle) AddActionFilter(name string, fns ...func(*Handle, string, ...any) string) {
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v, _ := componentFilterFns.Load(name)
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v = append(v, fns...)
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componentFilterFns.Store(name, v)
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}
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func (h *Handle) DoActionFilter(name, s string, args ...any) string {
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calls, ok := componentFilterFns.Load(name)
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if ok {
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return slice.Reduce(calls, func(fn func(*Handle, string, ...any) string, r string) string {
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return fn(h, r, args...)
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}, s)
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}
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return s
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}
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