wp-go/internal/theme/wp/pipe.go

106 lines
3.1 KiB
Go

package wp
import (
"fmt"
"github.com/fthvgb1/wp-go/helper/slice"
"github.com/fthvgb1/wp-go/internal/cmd/reload"
"github.com/fthvgb1/wp-go/internal/pkg/constraints"
)
type HandlePipeFn[T any] func(HandleFn[T], T)
// HandlePipe 方便把功能写在其它包里
func HandlePipe[T any](initial func(T), fns ...HandlePipeFn[T]) HandleFn[T] {
return slice.ReverseReduce(fns, func(next HandlePipeFn[T], f func(t T)) func(t T) {
return func(t T) {
next(f, t)
}
}, initial)
}
func (h *Handle) PushHandler(pipScene int, scene int, fns ...HandleCall) {
if _, ok := h.handlers[pipScene]; !ok {
h.handlers[pipScene] = make(map[int][]HandleCall)
}
h.handlers[pipScene][scene] = append(h.handlers[pipScene][scene], fns...)
}
func (h *Handle) PushRender(statsOrScene int, fns ...HandleCall) {
h.PushHandler(constraints.PipRender, statsOrScene, fns...)
}
func (h *Handle) PushDataHandler(scene int, fns ...HandleCall) {
h.PushHandler(constraints.PipData, scene, fns...)
}
func PipeHandle(pipeScene int, keyFn func(*Handle, int) string, fn func(*Handle, map[int][]HandleCall) []HandleCall) func(HandleFn[*Handle], *Handle) {
return func(next HandleFn[*Handle], h *Handle) {
handlers := reload.SafetyMapBy("pipHandlers", keyFn(h, pipeScene), h, func(h *Handle) []HandleCall {
conf := h.handleHook[pipeScene]
calls := fn(h, h.handlers[pipeScene])
calls = slice.FilterAndMap(calls, func(call HandleCall) (HandleCall, bool) {
ok := true
for _, hook := range conf {
call, ok = hook(call)
if !ok {
break
}
}
return call, ok
})
slice.Sort(calls, func(i, j HandleCall) bool {
return i.Order > j.Order
})
return calls
})
for _, handler := range handlers {
handler.Fn(h)
if h.abort {
break
}
}
if !h.stopPipe {
next(h)
}
}
}
func PipeKey(h *Handle, pipScene int) string {
return fmt.Sprintf("%d-%d-%d", pipScene, h.scene, h.scene)
}
func PipeDataHandle(h *Handle, dataHandlers map[int][]HandleCall) (handlers []HandleCall) {
handlers = append(handlers, dataHandlers[h.scene]...)
handlers = append(handlers, dataHandlers[constraints.AllScene]...)
return
}
func PipeRender(h *Handle, renders map[int][]HandleCall) (handlers []HandleCall) {
handlers = append(handlers, renders[h.Stats]...)
handlers = append(handlers, renders[h.scene]...)
handlers = append(handlers, renders[constraints.AllStats]...)
handlers = append(handlers, renders[constraints.AllScene]...)
return
}
// DeleteHandle 写插件的时候用
func (h *Handle) DeleteHandle(pipeScene int, name string) {
h.handleHook[pipeScene] = append(h.handleHook[pipeScene], func(call HandleCall) (HandleCall, bool) {
return call, name != call.Name
})
}
// ReplaceHandle 写插件的时候用
func (h *Handle) ReplaceHandle(pipeScene int, name string, fn HandleFn[*Handle]) {
h.handleHook[pipeScene] = append(h.handleHook[pipeScene], func(call HandleCall) (HandleCall, bool) {
if name == call.Name {
call.Fn = fn
}
return call, true
})
}
// HookHandle 写插件的时候用
func (h *Handle) HookHandle(pipeScene int, hook func(HandleCall) (HandleCall, bool)) {
h.handleHook[pipeScene] = append(h.handleHook[pipeScene], hook)
}