wp-go/app/theme/wp/components.go

264 lines
7.8 KiB
Go

package wp
import (
"github.com/fthvgb1/wp-go/app/pkg/constraints"
"github.com/fthvgb1/wp-go/cache/reload"
"github.com/fthvgb1/wp-go/helper/maps"
"github.com/fthvgb1/wp-go/helper/slice"
str "github.com/fthvgb1/wp-go/helper/strings"
"github.com/fthvgb1/wp-go/safety"
"strings"
)
var handleComponents = safety.NewMap[string, map[string][]Components[string]]()
var handleComponentHook = safety.NewMap[string, []func(Components[string]) (Components[string], bool)]()
var componentsArgs = safety.NewMap[string, any]()
var componentFilterFns = safety.NewMap[string, []func(*Handle, string, ...any) string]()
func (h *Handle) DeleteComponents(scene, name string) {
v, _ := handleComponentHook.Load(scene)
v = append(v, func(c Components[string]) (Components[string], bool) {
return c, c.Name != name
})
handleComponentHook.Store(scene, v)
}
func (h *Handle) ReplaceComponents(scene, name string, components Components[string]) {
v, _ := handleComponentHook.Load(scene)
v = append(v, func(c Components[string]) (Components[string], bool) {
if c.Name == name {
c = components
}
return c, true
})
handleComponentHook.Store(scene, v)
}
func (h *Handle) HookComponents(scene string, fn func(Components[string]) (Components[string], bool)) {
v, _ := handleComponentHook.Load(scene)
v = append(v, fn)
handleComponentHook.Store(scene, v)
}
var getComponentFn = reload.BuildMapFn[string]("scene-components", getComponent)
var hookComponentFn = reload.BuildMapFn[string]("calComponents", hookComponent)
type componentParam struct {
components []Components[string]
k string
}
func hookComponent(p componentParam) []Components[string] {
mut := reload.GetGlobeMutex()
mut.Lock()
allHooks := slice.FilterAndToMap(p.components, func(t Components[string], _ int) (string, []func(Components[string]) (Components[string], bool), bool) {
fn, ok := handleComponentHook.Load(p.k)
return p.k, fn, ok
})
mut.Unlock()
r := slice.FilterAndMap(p.components, func(component Components[string]) (Components[string], bool) {
hooks, ok := allHooks[p.k]
if !ok {
return component, true
}
for _, fn := range hooks {
hookedComponent, ok := fn(component)
if !ok { // DeleteComponents fn
return hookedComponent, false
}
component = hookedComponent // ReplaceComponents fn
}
return component, true
})
slice.SimpleSort(r, slice.DESC, func(t Components[string]) float64 {
return t.Order
})
return r
}
func getComponent(h *Handle) map[string][]Components[string] {
mut := reload.GetGlobeMutex()
mut.Lock()
sceneComponents, _ := handleComponents.Load(h.scene)
allSceneComponents, _ := handleComponents.Load(constraints.AllScene)
mut.Unlock()
return maps.MergeBy(func(k string, c1, c2 []Components[string]) ([]Components[string], bool) {
vv := append(c1, c2...)
return vv, vv != nil
}, nil, sceneComponents, allSceneComponents)
}
type cacheComponentParm[T any] struct {
Components[T]
h *Handle
}
var cacheComponentsFn = reload.BuildMapFn[string]("cacheComponents", cacheComponentFn)
func cacheComponentFn(a cacheComponentParm[string]) string {
return a.Fn(a.h)
}
func CalComponents(h *Handle) {
allComponents := getComponentFn(str.Join("allScene-", h.scene), h)
for k, components := range allComponents {
key := str.Join("calComponents-", h.scene, "-", k)
hookedComponents := hookComponentFn(key, componentParam{components, k})
var s = make([]string, 0, len(hookedComponents))
for _, component := range hookedComponents {
if component.Val != "" {
s = append(s, component.Val)
continue
}
if component.Fn != nil {
v := ""
if component.Cached {
v = cacheComponentsFn(component.Name, cacheComponentParm[string]{component, h})
} else {
v = component.Fn(h)
}
if v != "" {
s = append(s, v)
}
}
}
h.ginH[k] = strings.Join(s, "\n")
}
}
func (h *Handle) PushComponents(scene, componentType string, components ...Components[string]) {
c, ok := handleComponents.Load(scene)
if !ok {
c = make(map[string][]Components[string])
}
c[componentType] = append(c[componentType], components...)
handleComponents.Store(scene, c)
}
func (h *Handle) PushGroupComponentStr(scene, componentType, name string, order float64, strs ...string) {
var component = Components[string]{
Val: strings.Join(slice.FilterAndMap(strs, func(t string) (string, bool) {
t = strings.Trim(t, " \n\r\t\v\x00")
if t == "" {
return "", false
}
return t, true
}), "\n"),
Order: order,
Name: name,
}
h.PushComponents(scene, componentType, component)
}
func (h *Handle) PushCacheGroupHeadScript(scene, name string, order float64, fns ...func(*Handle) string) {
h.PushGroupCacheComponentFn(scene, constraints.HeadScript, name, order, fns...)
}
func (h *Handle) PushFooterScript(scene string, components ...Components[string]) {
h.PushComponents(scene, constraints.FooterScript, components...)
}
func (h *Handle) PushGroupFooterScript(scene, name string, order float64, strs ...string) {
h.PushGroupComponentStr(scene, constraints.FooterScript, name, order, strs...)
}
func (h *Handle) PushCacheGroupFooterScript(scene, name string, order float64, fns ...func(*Handle) string) {
h.PushGroupCacheComponentFn(scene, constraints.FooterScript, name, order, fns...)
}
func (h *Handle) PushGroupCacheComponentFn(scene, componentType, name string, order float64, fns ...func(*Handle) string) {
h.PushComponents(scene, componentType, NewComponent(name, "", true, order, func(h *Handle) string {
return strings.Join(slice.Map(fns, func(t func(*Handle) string) string {
return t(h)
}), "\n")
}))
}
func NewComponent(name, val string, cached bool, order float64, fn func(handle *Handle) string) Components[string] {
return Components[string]{Fn: fn, Name: name, Cached: cached, Order: order, Val: val}
}
func (h *Handle) AddCacheComponent(scene, componentType, name string, order float64, fn func(*Handle) string) {
h.PushComponents(scene, componentType, NewComponent(name, "", true, order, fn))
}
func (h *Handle) PushHeadScript(scene string, components ...Components[string]) {
h.PushComponents(scene, constraints.HeadScript, components...)
}
func (h *Handle) PushGroupHeadScript(scene, name string, order float64, str ...string) {
h.PushGroupComponentStr(scene, constraints.HeadScript, name, order, str...)
}
func GetComponentsArgs[T any](k string, defaults T) T {
v, ok := componentsArgs.Load(k)
if ok {
vv, ok := v.(T)
if ok {
return vv
}
}
return defaults
}
func PushComponentsArgsForSlice[T any](name string, v ...T) {
val, ok := componentsArgs.Load(name)
if !ok {
var vv []T
vv = append(vv, v...)
componentsArgs.Store(name, vv)
return
}
vv, ok := val.([]T)
if ok {
vv = append(vv, v...)
componentsArgs.Store(name, vv)
}
}
func SetComponentsArgsForMap[K comparable, V any](name string, key K, v V) {
val, ok := componentsArgs.Load(name)
if !ok {
vv := make(map[K]V)
vv[key] = v
componentsArgs.Store(name, vv)
return
}
vv, ok := val.(map[K]V)
if ok {
vv[key] = v
componentsArgs.Store(name, vv)
}
}
func MergeComponentsArgsForMap[K comparable, V any](name string, m map[K]V) {
val, ok := componentsArgs.Load(name)
if !ok {
componentsArgs.Store(name, m)
return
}
vv, ok := val.(map[K]V)
if ok {
componentsArgs.Store(name, maps.Merge(vv, m))
}
}
func SetComponentsArgs(key string, value any) {
componentsArgs.Store(key, value)
}
func (h *Handle) GetComponentFilterFn(name string) ([]func(*Handle, string, ...any) string, bool) {
return componentFilterFns.Load(name)
}
func (h *Handle) AddActionFilter(name string, fns ...func(*Handle, string, ...any) string) {
v, _ := componentFilterFns.Load(name)
v = append(v, fns...)
componentFilterFns.Store(name, v)
}
func (h *Handle) DoActionFilter(name, s string, args ...any) string {
calls, ok := componentFilterFns.Load(name)
if ok {
return slice.Reduce(calls, func(fn func(*Handle, string, ...any) string, r string) string {
return fn(h, r, args...)
}, s)
}
return s
}