wp-go/app/cmd/reload/reload.go
2023-10-30 22:21:08 +08:00

276 lines
5.3 KiB
Go

package reload
import (
"github.com/fthvgb1/wp-go/helper/number"
"github.com/fthvgb1/wp-go/helper/slice"
"github.com/fthvgb1/wp-go/safety"
"sync"
)
type queue struct {
fn func()
order float64
name string
}
var calls = safety.NewSlice(make([]queue, 0))
var callsM = safety.NewMap[string, func()]()
var anyMap = safety.NewMap[string, any]()
type safetyVar[T, A any] struct {
Val *safety.Var[val[T]]
mutex sync.Mutex
}
type val[T any] struct {
v T
ok bool
counter number.Counter[int]
}
type safetyMap[K comparable, V, A any] struct {
val *safety.Map[K, V]
mutex sync.Mutex
}
var safetyMaps = safety.NewMap[string, any]()
var safetyMapLock = sync.Mutex{}
var flushMapFn = safety.NewMap[string, func(any)]()
func FlushMapVal[T any](namespace string, key ...T) {
fn, ok := flushMapFn.Load(namespace)
if !ok || len(key) < 1 {
return
}
fn(key)
}
func FlushAnyVal(namespaces ...string) {
for _, namespace := range namespaces {
fn, ok := callsM.Load(namespace)
if !ok {
continue
}
fn()
}
}
func GetAnyMapFnBys[K comparable, V, A any](namespace string, fn func(A) V) func(key K, args A) V {
m := safetyMapFn[K, V, A](namespace)
return func(key K, a A) V {
v, ok := m.val.Load(key)
if ok {
return v
}
m.mutex.Lock()
v, ok = m.val.Load(key)
if ok {
m.mutex.Unlock()
return v
}
v = fn(a)
m.val.Store(key, v)
m.mutex.Unlock()
return v
}
}
func safetyMapFn[K comparable, V, A any](namespace string, args ...any) *safetyMap[K, V, A] {
vv, ok := safetyMaps.Load(namespace)
var m *safetyMap[K, V, A]
if ok {
m = vv.(*safetyMap[K, V, A])
} else {
safetyMapLock.Lock()
vv, ok = safetyMaps.Load(namespace)
if ok {
m = vv.(*safetyMap[K, V, A])
} else {
m = &safetyMap[K, V, A]{safety.NewMap[K, V](), sync.Mutex{}}
ord, _ := parseArgs(args...)
flushMapFn.Store(namespace, func(a any) {
k, ok := a.([]K)
if !ok && len(k) > 0 {
return
}
for _, key := range k {
m.val.Delete(key)
}
})
Push(func() {
m.val.Flush()
}, ord, namespace)
safetyMaps.Store(namespace, m)
}
safetyMapLock.Unlock()
}
return m
}
func GetAnyValMapBy[K comparable, V, A any](namespace string, key K, a A, fn func(A) V, args ...any) V {
m := safetyMapFn[K, V, A](namespace, args...)
v, ok := m.val.Load(key)
if ok {
return v
}
m.mutex.Lock()
v, ok = m.val.Load(key)
if ok {
m.mutex.Unlock()
return v
}
v = fn(a)
m.val.Store(key, v)
m.mutex.Unlock()
return v
}
func anyVal[T, A any](namespace string, counter bool, args ...any) *safetyVar[T, A] {
var vv *safetyVar[T, A]
vvv, ok := safetyMaps.Load(namespace)
if ok {
vv = vvv.(*safetyVar[T, A])
} else {
safetyMapLock.Lock()
vvv, ok = safetyMaps.Load(namespace)
if ok {
vv = vvv.(*safetyVar[T, A])
} else {
v := val[T]{}
if counter {
v.counter = number.Counters[int]()
}
vv = &safetyVar[T, A]{safety.NewVar(v), sync.Mutex{}}
ord, _ := parseArgs(args...)
Push(func() {
vv.Val.Flush()
}, ord, namespace)
safetyMaps.Store(namespace, vv)
}
safetyMapLock.Unlock()
}
return vv
}
func GetAnyValBy[T, A any](namespace string, tryTimes int, a A, fn func(A) (T, bool), args ...any) T {
var vv = anyVal[T, A](namespace, true, args...)
var ok bool
v := vv.Val.Load()
if v.ok {
return v.v
}
vv.mutex.Lock()
v = vv.Val.Load()
if v.ok {
vv.mutex.Unlock()
return v.v
}
v.v, ok = fn(a)
times := v.counter()
if ok || times >= tryTimes {
v.ok = true
vv.Val.Store(v)
}
vv.mutex.Unlock()
return v.v
}
func GetAnyValBys[T, A any](namespace string, a A, fn func(A) T, args ...any) T {
var vv = anyVal[T, A](namespace, false, args...)
v := vv.Val.Load()
if v.ok {
return v.v
}
vv.mutex.Lock()
v = vv.Val.Load()
if v.ok {
vv.mutex.Unlock()
return v.v
}
v.v = fn(a)
v.ok = true
vv.Val.Store(v)
vv.mutex.Unlock()
return v.v
}
func Vars[T any](defaults T, args ...any) *safety.Var[T] {
ss := safety.NewVar(defaults)
ord, name := parseArgs(args...)
Push(func() {
ss.Store(defaults)
}, ord, name)
return ss
}
func parseArgs(a ...any) (ord float64, name string) {
if len(a) > 0 {
for _, arg := range a {
v, ok := arg.(float64)
if ok {
ord = v
}
vv, ok := arg.(string)
if ok {
name = vv
}
}
}
return ord, name
}
func VarsBy[T any](fn func() T, args ...any) *safety.Var[T] {
ss := safety.NewVar(fn())
ord, name := parseArgs(args...)
Push(func() {
ss.Store(fn())
}, ord, name)
return ss
}
func MapBy[K comparable, T any](fn func(*safety.Map[K, T]), args ...any) *safety.Map[K, T] {
m := safety.NewMap[K, T]()
if fn != nil {
fn(m)
}
ord, name := parseArgs(args...)
Push(func() {
m.Flush()
if fn != nil {
fn(m)
}
}, ord, name)
return m
}
func SafeMap[K comparable, T any](args ...any) *safety.Map[K, T] {
m := safety.NewMap[K, T]()
ord, name := parseArgs(args...)
Push(func() {
m.Flush()
}, ord, name)
return m
}
func Push(fn func(), a ...any) {
ord, name := parseArgs(a...)
calls.Append(queue{fn, ord, name})
//calls = append(calls, queue{fn, ord, name})
if name != "" {
callsM.Store(name, fn)
}
}
func Reload() {
anyMap.Flush()
safetyMaps.Flush()
callsM.Flush()
flushMapFn.Flush()
callll := calls.Load()
slice.Sort(callll, func(i, j queue) bool {
return i.order > j.order
})
for _, call := range callll {
call.fn()
}
return
}