333 lines
6.4 KiB
Go
333 lines
6.4 KiB
Go
package reload
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import (
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"github.com/fthvgb1/wp-go/helper"
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"github.com/fthvgb1/wp-go/helper/number"
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"github.com/fthvgb1/wp-go/helper/slice"
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"github.com/fthvgb1/wp-go/safety"
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"sync"
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)
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type queue struct {
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fn func()
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order float64
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name string
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}
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var calls = safety.NewSlice(make([]queue, 0))
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var callsM = safety.NewMap[string, func()]()
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var anyMap = safety.NewMap[string, any]()
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type safetyVar[T, A any] struct {
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Val *safety.Var[val[T]]
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mutex sync.Mutex
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}
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type val[T any] struct {
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v T
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ok bool
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counter number.Counter[int]
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}
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type safetyMap[K comparable, V, A any] struct {
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val *safety.Map[K, V]
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mutex sync.Mutex
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}
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var safetyMaps = safety.NewMap[string, any]()
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var safetyMapLock = sync.Mutex{}
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var flushMapFn = safety.NewMap[string, func(any)]()
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func FlushMapVal[T any](namespace string, key ...T) {
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fn, ok := flushMapFn.Load(namespace)
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if !ok || len(key) < 1 {
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return
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}
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fn(key)
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}
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func FlushAnyVal(namespaces ...string) {
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for _, namespace := range namespaces {
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fn, ok := callsM.Load(namespace)
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if !ok {
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continue
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}
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fn()
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}
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}
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func GetAnyMapFnBys[K comparable, V, A any](namespace string, fn func(A) V) func(key K, args A) V {
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m := safetyMapFn[K, V, A](namespace)
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return func(key K, a A) V {
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v, ok := m.val.Load(key)
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if ok {
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return v
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}
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m.mutex.Lock()
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defer m.mutex.Unlock()
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v, ok = m.val.Load(key)
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if ok {
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return v
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}
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v = fn(a)
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m.val.Store(key, v)
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return v
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}
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}
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func safetyMapFn[K comparable, V, A any](namespace string, args ...any) *safetyMap[K, V, A] {
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vv, ok := safetyMaps.Load(namespace)
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var m *safetyMap[K, V, A]
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if ok {
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m = vv.(*safetyMap[K, V, A])
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} else {
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safetyMapLock.Lock()
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defer safetyMapLock.Unlock()
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vv, ok = safetyMaps.Load(namespace)
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if ok {
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m = vv.(*safetyMap[K, V, A])
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} else {
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m = &safetyMap[K, V, A]{safety.NewMap[K, V](), sync.Mutex{}}
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ord, _ := parseArgs(args...)
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flushMapFn.Store(namespace, func(a any) {
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k, ok := a.([]K)
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if !ok && len(k) > 0 {
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return
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}
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for _, key := range k {
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m.val.Delete(key)
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}
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})
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Push(func() {
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m.val.Flush()
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}, ord, namespace)
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safetyMaps.Store(namespace, m)
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}
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}
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return m
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}
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func GetAnyValMapBy[K comparable, V, A any](namespace string, key K, a A, fn func(A) (V, bool), args ...any) V {
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m := safetyMapFn[K, V, A](namespace, args...)
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v, ok := m.val.Load(key)
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if ok {
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return v
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}
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m.mutex.Lock()
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defer m.mutex.Unlock()
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v, ok = m.val.Load(key)
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if ok {
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return v
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}
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v, ok = fn(a)
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if ok {
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m.val.Store(key, v)
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}
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return v
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}
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func anyVal[T, A any](namespace string, counter bool, args ...any) *safetyVar[T, A] {
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var vv *safetyVar[T, A]
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vvv, ok := safetyMaps.Load(namespace)
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if ok {
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vv = vvv.(*safetyVar[T, A])
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} else {
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safetyMapLock.Lock()
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defer safetyMapLock.Unlock()
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vvv, ok = safetyMaps.Load(namespace)
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if ok {
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vv = vvv.(*safetyVar[T, A])
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} else {
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v := val[T]{}
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if counter {
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v.counter = number.Counters[int]()
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}
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vv = &safetyVar[T, A]{safety.NewVar(v), sync.Mutex{}}
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ord, _ := parseArgs(args...)
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Push(func() {
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vv.Val.Flush()
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}, ord, namespace)
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safetyMaps.Store(namespace, vv)
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}
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}
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return vv
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}
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func GetAnyValBy[T, A any](namespace string, a A, fn func(A) (T, bool), args ...any) T {
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var vv = anyVal[T, A](namespace, true, args...)
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var ok bool
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v := vv.Val.Load()
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if v.ok {
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return v.v
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}
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vv.mutex.Lock()
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defer vv.mutex.Unlock()
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v = vv.Val.Load()
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if v.ok {
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return v.v
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}
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v.v, ok = fn(a)
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if v.counter == nil {
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v.counter = number.Counters[int]()
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}
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times := v.counter()
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tryTimes := helper.ParseArgs(1, args...)
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if ok || times >= tryTimes {
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v.ok = true
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vv.Val.Store(v)
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}
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return v.v
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}
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func GetAnyValBys[T, A any](namespace string, a A, fn func(A) (T, bool), args ...any) T {
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var vv = anyVal[T, A](namespace, false, args...)
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v := vv.Val.Load()
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if v.ok {
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return v.v
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}
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vv.mutex.Lock()
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defer vv.mutex.Unlock()
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v = vv.Val.Load()
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if v.ok {
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return v.v
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}
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v.v, v.ok = fn(a)
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vv.Val.Store(v)
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return v.v
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}
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// Vars get default value and whenever reloaded assign default value
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//
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// args same as Push
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// if give a name, then can be flushed by calls FlushAnyVal
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func Vars[T any](defaults T, args ...any) *safety.Var[T] {
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ss := safety.NewVar(defaults)
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ord, name := parseArgs(args...)
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Push(func() {
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ss.Store(defaults)
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}, ord, name)
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return ss
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}
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func parseArgs(a ...any) (ord float64, name string) {
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if len(a) > 0 {
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for _, arg := range a {
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v, ok := arg.(float64)
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if ok {
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ord = v
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}
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vv, ok := arg.(string)
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if ok {
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name = vv
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}
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}
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}
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return ord, name
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}
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// VarsBy
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//
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// args same as Push
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// if give a name, then can be flushed by calls FlushAnyVal
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func VarsBy[T any](fn func() T, args ...any) *safety.Var[T] {
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ss := safety.NewVar(fn())
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ord, name := parseArgs(args...)
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Push(func() {
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ss.Store(fn())
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}, ord, name)
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return ss
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}
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func MapBy[K comparable, T any](fn func(*safety.Map[K, T]), args ...any) *safety.Map[K, T] {
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m := safety.NewMap[K, T]()
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if fn != nil {
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fn(m)
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}
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ord, name := parseArgs(args...)
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Push(func() {
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m.Flush()
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if fn != nil {
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fn(m)
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}
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}, ord, name)
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return m
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}
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func SafeMap[K comparable, T any](args ...any) *safety.Map[K, T] {
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m := safety.NewMap[K, T]()
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ord, name := parseArgs(args...)
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Push(func() {
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m.Flush()
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}, ord, name)
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return m
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}
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// Push the func that will be call whenever Reload called
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//
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// if give a name, then can be flushed by calls FlushAnyVal
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func Push(fn func(), a ...any) {
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ord, name := parseArgs(a...)
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calls.Append(queue{fn, ord, name})
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if name != "" {
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callsM.Store(name, fn)
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}
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}
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func Reload() {
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callsM.Flush()
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flushMapFn.Flush()
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callll := calls.Load()
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slice.SimpleSort(callll, slice.DESC, func(t queue) float64 {
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return t.order
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})
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for _, call := range callll {
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call.fn()
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}
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return
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}
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type Any[T any] struct {
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fn func() T
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v *safety.Var[T]
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isUseManger *safety.Var[bool]
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}
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func FnVal[T any](name string, t T, fn func() T) func() T {
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if fn == nil {
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fn = func() T {
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return t
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}
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} else {
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t = fn()
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}
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p := safety.NewVar(t)
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e := Any[T]{
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fn: fn,
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v: p,
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isUseManger: safety.NewVar(false),
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}
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Push(func() {
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if !e.isUseManger.Load() {
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e.v.Store(fn())
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}
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})
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anyMap.Store(name, e)
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return func() T {
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return e.v.Load()
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}
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}
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func ChangeFnVal[T any](name string, val T, coverConf bool) {
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v, ok := anyMap.Load(name)
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if !ok {
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return
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}
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vv, ok := v.(Any[T])
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if !ok {
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return
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}
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if coverConf && !vv.isUseManger.Load() {
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vv.isUseManger.Store(true)
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}
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vv.v.Store(val)
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}
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