package common import ( "github.com/fthvgb1/wp-go/helper/slice" str "github.com/fthvgb1/wp-go/helper/strings" "github.com/fthvgb1/wp-go/internal/cmd/reload" "github.com/fthvgb1/wp-go/internal/pkg/constraints" "github.com/fthvgb1/wp-go/internal/pkg/logs" "github.com/fthvgb1/wp-go/internal/wpconfig" "github.com/gin-contrib/sessions" "github.com/gin-gonic/gin" "net/http" "strings" ) type Handle struct { Index *IndexHandle Detail *DetailHandle C *gin.Context Theme string Session sessions.Session GinH gin.H Password string Scene int Code int Stats int Templ string Class []string Components map[string][]Components ThemeMods wpconfig.ThemeMods HandleFns []HandleFn[*Handle] } func NewHandle(c *gin.Context, scene int, theme string) *Handle { mods, err := wpconfig.GetThemeMods(theme) logs.ErrPrintln(err, "获取mods失败") return &Handle{ C: c, Theme: theme, Session: sessions.Default(c), GinH: gin.H{}, Scene: scene, Stats: constraints.Ok, ThemeMods: mods, Components: make(map[string][]Components), } } // Components Order 为执行顺序,降序执行 type Components struct { Fn func(*Handle) string Order int } func NewComponents(fn func(*Handle) string, order int) Components { return Components{Fn: fn, Order: order} } func (h *Handle) PushHandleFn(fns ...HandleFn[*Handle]) { h.HandleFns = append(h.HandleFns, fns...) } func (h *Handle) AddComponent(name string, fn func(*Handle) string) { v, ok := reload.GetStr(name) if !ok { v = fn(h) reload.SetStr(name, v) } h.GinH[name] = v } func (h *Handle) PushHeadScript(fn ...Components) { h.Components[constraints.HeadScript] = append(h.Components[constraints.HeadScript], fn...) } func (h *Handle) PushFooterScript(fn ...Components) { h.Components[constraints.FooterScript] = append(h.Components[constraints.FooterScript], fn...) } func (h *Handle) GetPassword() { pw := h.Session.Get("post_password") if pw != nil { h.Password = pw.(string) } } func (h *Handle) ExecHandleFns() { for _, fn := range h.HandleFns { fn(h) } } func (h *Handle) PreTemplate() { if h.Templ == "" { h.Templ = str.Join(h.Theme, "/posts/index.gohtml") if h.Scene == constraints.Detail { h.Templ = str.Join(h.Theme, "/posts/detail.gohtml") } } } func (h *Handle) PreCodeAndStats() { if h.Stats != 0 && h.Code != 0 { return } switch h.Stats { case constraints.Ok: h.Code = http.StatusOK case constraints.ParamError, constraints.Error404: h.Code = http.StatusNotFound case constraints.InternalErr: h.Code = http.StatusInternalServerError } } func (h *Handle) Render() { h.PreCodeAndStats() h.PreTemplate() h.ExecHandleFns() h.PushHeadScript(Components{CalSiteIcon, 10}, Components{CalCustomCss, -1}) h.AddComponent("customLogo", CalCustomLogo) h.CalMultipleComponents() h.CalBodyClass() h.C.HTML(h.Code, h.Templ, h.GinH) } func (h *Handle) PushComponents(name string, components ...Components) { h.Components[name] = append(h.Components[name], components...) } func (h *Handle) CalMultipleComponents() { for k, ss := range h.Components { v, ok := reload.GetStr(k) if !ok { slice.SortSelf(ss, func(i, j Components) bool { return i.Order > j.Order }) v = strings.Join(slice.FilterAndMap(ss, func(t Components) (string, bool) { s := t.Fn(h) return s, s != "" }), "\n") reload.SetStr(k, v) } h.GinH[k] = v } } type HandleFn[T any] func(T) type HandlePipeFn[T any] func(HandleFn[T], T) // HandlePipe 方便把功能写在其它包里 func HandlePipe[T any](initial func(T), fns ...HandlePipeFn[T]) HandleFn[T] { return slice.ReverseReduce(fns, func(next HandlePipeFn[T], f func(t T)) func(t T) { return func(t T) { next(f, t) } }, initial) } func Render(h *Handle) { switch h.Scene { case constraints.Detail: h.Detail.Render() default: h.Index.Render() } }