// Package number // 使用随机数时需要先 调用 rand.seed()函数 package number import ( "fmt" "golang.org/x/exp/constraints" "math" "math/rand" "strconv" ) func Range[T constraints.Integer](start, end T, steps ...T) []T { step := T(1) if len(steps) > 0 { step = steps[0] } var l int if step == 0 { l = int(end - start + 1) } else { l = int((end - start + 1) / step) if step*T(l) <= end && step != 1 { l++ } } if l < 0 { l = -l } r := make([]T, 0, l) gap := start for i := 0; i < l; i++ { r = append(r, gap) gap += step } return r } // Rand 都为闭区间 [start,end] func Rand[T constraints.Integer](start, end T) T { end++ return T(rand.Int63n(int64(end-start))) + start } func Min[T constraints.Integer | constraints.Float](a ...T) T { mins := a[0] for _, t := range a { if mins > t { mins = t } } return mins } func Max[T constraints.Integer | constraints.Float](a ...T) T { maxs := a[0] for _, t := range a { if maxs < t { maxs = t } } return maxs } func Sum[T constraints.Integer | constraints.Float](a ...T) T { s := T(0) for _, t := range a { s += t } return s } func Add[T constraints.Integer | constraints.Float](i, j T) T { return i + j } func Sub[T constraints.Integer | constraints.Float](i, j T) T { return i - j } func ToString[T constraints.Integer | constraints.Float](n T) string { return fmt.Sprintf("%v", n) } func IntToString[T constraints.Integer](i T) string { return strconv.FormatInt(int64(i), 10) } func Abs[T constraints.Integer | constraints.Float](n T) T { if n >= 0 { return n } return -n } func Mul[T constraints.Integer | constraints.Float](i, j T) T { return i * j } func Divide[T constraints.Integer | constraints.Float](i, j T) T { return i / j } func Ceil[T constraints.Integer](num1, num2 T) int { return int((num1 + num2 - 1) / num2) } func DivideCeil[T constraints.Integer](num1, num2 T) T { return T(math.Ceil(float64(num1) / float64(num2))) } type Counter[T constraints.Integer] func() T func Counters[T constraints.Integer]() func() T { var count T return func() T { count++ return count } }