package wp import ( "github.com/fthvgb1/wp-go/app/pkg/constraints" "github.com/fthvgb1/wp-go/cache/reload" "github.com/fthvgb1/wp-go/helper/maps" "github.com/fthvgb1/wp-go/helper/slice" str "github.com/fthvgb1/wp-go/helper/strings" "github.com/fthvgb1/wp-go/safety" "strings" ) var handleComponents = safety.NewMap[string, map[string][]Components[string]]() var handleComponentHook = safety.NewMap[string, map[string][]func(Components[string]) (Components[string], bool)]() var componentsArgs = safety.NewMap[string, any]() var componentFilterFns = safety.NewMap[string, []func(*Handle, string, ...any) string]() func (h *Handle) DeleteComponents(scene, componentKey, componentName string) { v, ok := handleComponentHook.Load(scene) if !ok { v = make(map[string][]func(Components[string]) (Components[string], bool)) } v[componentKey] = append(v[componentKey], func(c Components[string]) (Components[string], bool) { return c, c.Name != componentName }) handleComponentHook.Store(scene, v) } func (h *Handle) ReplaceComponents(scene, componentKey, componentName string, components Components[string]) { v, ok := handleComponentHook.Load(scene) if !ok { v = make(map[string][]func(Components[string]) (Components[string], bool)) } v[componentKey] = append(v[componentKey], func(c Components[string]) (Components[string], bool) { if c.Name == componentName { c = components } return c, true }) handleComponentHook.Store(scene, v) } func (h *Handle) PushComponentHooks(scene, componentKey string, fn func(Components[string]) (Components[string], bool)) { v, ok := handleComponentHook.Load(scene) if !ok { v = make(map[string][]func(Components[string]) (Components[string], bool)) } v[componentKey] = append(v[componentKey], fn) handleComponentHook.Store(scene, v) } var GetAndHookComponents = reload.BuildMapFnWithAnyParams[string]("calComponents", HookComponent) func HookComponent(a ...any) []Components[string] { componentKey := a[0].(string) scene := a[1].(string) mut := reload.GetGlobeMutex() mut.Lock() defer mut.Unlock() components := GetComponents(scene, componentKey) r := slice.FilterAndMap(components, func(component Components[string]) (Components[string], bool) { keyHooks, ok := handleComponentHook.Load(scene) if !ok { return component, true } hooks := keyHooks[componentKey] for _, fn := range hooks { hookedComponent, ok := fn(component) if !ok { // DeleteComponents fn return hookedComponent, false } component = hookedComponent // ReplaceComponents fn } return component, true }) slice.SimpleSort(r, slice.DESC, func(t Components[string]) float64 { return t.Order }) return r } func GetComponents(scene, key string) (r []Components[string]) { sceneComponents, _ := handleComponents.Load(scene) allSceneComponents, _ := handleComponents.Load(constraints.AllScene) r = append(sceneComponents[key], allSceneComponents[key]...) return } var CacheComponent = reload.BuildMapFnWithAnyParams[string]("cacheComponents", cacheComponentFn) func cacheComponentFn(a ...any) string { return a[0].(Components[string]).Fn(a[1].(*Handle)) } func CalComponent(h *Handle) func(string) string { return func(componentKey string) string { cacheKey := str.Join("get-hook-Components-", h.scene, "-", componentKey) hookedComponents := GetAndHookComponents(cacheKey, componentKey, h.scene) var s = make([]string, 0, len(hookedComponents)) for _, component := range hookedComponents { if component.Val != "" { s = append(s, component.Val) continue } if component.Fn != nil { v := "" if component.Cached { key := str.Join(h.scene, "-", componentKey, "-", component.Name) v = CacheComponent(key, component, h) } else { v = component.Fn(h) } if v != "" { s = append(s, v) } } } return strings.Join(s, "\n") } } func (h *Handle) PushComponents(scene, componentType string, components ...Components[string]) { c, ok := handleComponents.Load(scene) if !ok { c = make(map[string][]Components[string]) } c[componentType] = append(c[componentType], components...) handleComponents.Store(scene, c) } func (h *Handle) PushGroupComponentStr(scene, componentType, name string, order float64, strs ...string) { var component = Components[string]{ Val: strings.Join(slice.FilterAndMap(strs, func(t string) (string, bool) { t = strings.Trim(t, " \n\r\t\v\x00") if t == "" { return "", false } return t, true }), "\n"), Order: order, Name: name, } h.PushComponents(scene, componentType, component) } func (h *Handle) PushCacheGroupHeadScript(scene, name string, order float64, fns ...func(*Handle) string) { h.PushGroupCacheComponentFn(scene, constraints.HeadScript, name, order, fns...) } func (h *Handle) PushFooterScript(scene string, components ...Components[string]) { h.PushComponents(scene, constraints.FooterScript, components...) } func (h *Handle) PushGroupFooterScript(scene, name string, order float64, strs ...string) { h.PushGroupComponentStr(scene, constraints.FooterScript, name, order, strs...) } func (h *Handle) PushCacheGroupFooterScript(scene, name string, order float64, fns ...func(*Handle) string) { h.PushGroupCacheComponentFn(scene, constraints.FooterScript, name, order, fns...) } func (h *Handle) PushGroupCacheComponentFn(scene, componentType, name string, order float64, fns ...func(*Handle) string) { h.PushComponents(scene, componentType, NewComponent(name, "", true, order, func(h *Handle) string { return strings.Join(slice.Map(fns, func(t func(*Handle) string) string { return t(h) }), "\n") })) } func NewComponent(name, val string, cached bool, order float64, fn func(handle *Handle) string) Components[string] { return Components[string]{Fn: fn, Name: name, Cached: cached, Order: order, Val: val} } func (h *Handle) AddCacheComponent(scene, componentType, name string, order float64, fn func(*Handle) string) { h.PushComponents(scene, componentType, NewComponent(name, "", true, order, fn)) } func (h *Handle) PushHeadScript(scene string, components ...Components[string]) { h.PushComponents(scene, constraints.HeadScript, components...) } func (h *Handle) PushGroupHeadScript(scene, name string, order float64, str ...string) { h.PushGroupComponentStr(scene, constraints.HeadScript, name, order, str...) } func GetComponentsArgs[T any](k string, defaults T) T { v, ok := componentsArgs.Load(k) if ok { vv, ok := v.(T) if ok { return vv } } return defaults } func PushComponentsArgsForSlice[T any](name string, v ...T) { val, ok := componentsArgs.Load(name) if !ok { var vv []T vv = append(vv, v...) componentsArgs.Store(name, vv) return } vv, ok := val.([]T) if ok { vv = append(vv, v...) componentsArgs.Store(name, vv) } } func SetComponentsArgsForMap[K comparable, V any](name string, key K, v V) { val, ok := componentsArgs.Load(name) if !ok { vv := make(map[K]V) vv[key] = v componentsArgs.Store(name, vv) return } vv, ok := val.(map[K]V) if ok { vv[key] = v componentsArgs.Store(name, vv) } } func MergeComponentsArgsForMap[K comparable, V any](name string, m map[K]V) { val, ok := componentsArgs.Load(name) if !ok { componentsArgs.Store(name, m) return } vv, ok := val.(map[K]V) if ok { componentsArgs.Store(name, maps.Merge(vv, m)) } } func SetComponentsArgs(key string, value any) { componentsArgs.Store(key, value) } func (h *Handle) GetComponentFilterFn(name string) ([]func(*Handle, string, ...any) string, bool) { return componentFilterFns.Load(name) } func (h *Handle) AddActionFilter(name string, fns ...func(*Handle, string, ...any) string) { v, _ := componentFilterFns.Load(name) v = append(v, fns...) componentFilterFns.Store(name, v) } func (h *Handle) DoActionFilter(name, s string, args ...any) string { calls, ok := componentFilterFns.Load(name) if ok { return slice.Reduce(calls, func(fn func(*Handle, string, ...any) string, r string) string { return fn(h, r, args...) }, s) } return s }