package wp import ( "github.com/fthvgb1/wp-go/helper/maps" "github.com/fthvgb1/wp-go/helper/slice" str "github.com/fthvgb1/wp-go/helper/strings" "github.com/fthvgb1/wp-go/internal/cmd/reload" "github.com/fthvgb1/wp-go/internal/pkg/constraints" "github.com/fthvgb1/wp-go/internal/pkg/logs" "github.com/fthvgb1/wp-go/internal/wpconfig" "github.com/gin-contrib/sessions" "github.com/gin-gonic/gin" "net/http" "strings" ) type Handle struct { Index *IndexHandle Detail *DetailHandle C *gin.Context theme string Session sessions.Session ginH gin.H password string scene int Code int Stats int templ string class []string components map[string][]Components themeMods wpconfig.ThemeMods handleFns map[int][]HandleCall err error abort bool } func (h *Handle) Abort() { h.abort = true } func (h *Handle) CommonThemeMods() wpconfig.ThemeMods { return h.themeMods } // Components Order 为执行顺序,降序执行 type Components struct { Fn func(*Handle) string Order int } type HandleFn[T any] func(T) type HandlePipeFn[T any] func(HandleFn[T], T) type HandleCall struct { Fn HandleFn[*Handle] Order int } func (h *Handle) Err() error { return h.err } func (h *Handle) SetErr(err error) { h.err = err } func (h *Handle) Password() string { return h.password } func (h *Handle) SetTempl(templ string) { h.templ = templ } func (h *Handle) Scene() int { return h.scene } func (h *Handle) SetDatas(GinH gin.H) { maps.Merge(h.ginH, GinH) } func (h *Handle) SetData(k string, v any) { h.ginH[k] = v } func (h *Handle) PushClass(class ...string) { h.class = append(h.class, class...) } func NewHandle(c *gin.Context, scene int, theme string) *Handle { mods, err := wpconfig.GetThemeMods(theme) logs.ErrPrintln(err, "获取mods失败") return &Handle{ C: c, theme: theme, Session: sessions.Default(c), ginH: gin.H{}, scene: scene, Stats: constraints.Ok, themeMods: mods, components: make(map[string][]Components), handleFns: make(map[int][]HandleCall), } } func NewComponents(fn func(*Handle) string, order int) Components { return Components{Fn: fn, Order: order} } func (h *Handle) PushHandleFn(statsOrScene int, fns ...HandleCall) { h.handleFns[statsOrScene] = append(h.handleFns[statsOrScene], fns...) } func (h *Handle) PushGroupHandleFn(statsOrScene, order int, fns ...HandleFn[*Handle]) { var calls []HandleCall for _, fn := range fns { calls = append(calls, HandleCall{fn, order}) } h.handleFns[statsOrScene] = append(h.handleFns[statsOrScene], calls...) } func (h *Handle) AddComponent(name string, fn func(*Handle) string) { v, ok := reload.GetStr(name) if !ok { v = fn(h) reload.SetStr(name, v) } h.ginH[name] = v } func (h *Handle) PushHeadScript(fn ...Components) { h.PushComponents(constraints.HeadScript, fn...) } func (h *Handle) PushGroupHeadScript(order int, fns ...func(*Handle) string) { h.PushGroupComponents(constraints.HeadScript, order, fns...) } func (h *Handle) PushFooterScript(fn ...Components) { h.PushComponents(constraints.FooterScript, fn...) } func (h *Handle) PushGroupFooterScript(order int, fns ...func(*Handle) string) { h.PushGroupComponents(constraints.FooterScript, order, fns...) } func (h *Handle) GetPassword() { pw := h.Session.Get("post_password") if pw != nil { h.password = pw.(string) } } func (h *Handle) ExecHandleFns() { calls, ok := h.handleFns[h.Stats] var fns []HandleCall if ok { fns = append(fns, calls...) } calls, ok = h.handleFns[h.scene] if ok { fns = append(fns, calls...) } calls, ok = h.handleFns[constraints.AllStats] if ok { fns = append(fns, calls...) } slice.Sort(fns, func(i, j HandleCall) bool { return i.Order > j.Order }) for _, fn := range fns { fn.Fn(h) if h.abort { break } } } func (h *Handle) PreTemplate() { if h.templ == "" { h.templ = str.Join(h.theme, "/posts/index.gohtml") if h.scene == constraints.Detail { h.templ = str.Join(h.theme, "/posts/detail.gohtml") } } } func (h *Handle) PreCodeAndStats() { if h.Stats != 0 && h.Code != 0 { return } switch h.Stats { case constraints.Ok: h.Code = http.StatusOK case constraints.ParamError, constraints.Error404: h.Code = http.StatusNotFound case constraints.InternalErr: h.Code = http.StatusInternalServerError } } func (h *Handle) Render() { h.PreCodeAndStats() h.PreTemplate() h.AddComponent("customLogo", CalCustomLogo) h.PushHeadScript(Components{CalSiteIcon, 100}, Components{CalCustomCss, 0}) h.PushHandleFn(constraints.AllStats, NewHandleFn(func(h *Handle) { h.CalMultipleComponents() h.CalBodyClass() }, 5), NewHandleFn(func(h *Handle) { h.C.HTML(h.Code, h.templ, h.ginH) }, 0)) h.ExecHandleFns() } func (h *Handle) PushComponents(name string, components ...Components) { h.components[name] = append(h.components[name], components...) } func (h *Handle) PushGroupComponents(name string, order int, fns ...func(*Handle) string) { var calls []Components for _, fn := range fns { calls = append(calls, Components{fn, order}) } h.components[name] = append(h.components[name], calls...) } func (h *Handle) CalMultipleComponents() { for k, ss := range h.components { v, ok := reload.GetStr(k) if !ok { slice.Sort(ss, func(i, j Components) bool { return i.Order > j.Order }) v = strings.Join(slice.FilterAndMap(ss, func(t Components) (string, bool) { s := t.Fn(h) return s, s != "" }), "\n") reload.SetStr(k, v) } h.ginH[k] = v } } func NewHandleFn(fn HandleFn[*Handle], order int) HandleCall { return HandleCall{Fn: fn, Order: order} } // HandlePipe 方便把功能写在其它包里 func HandlePipe[T any](initial func(T), fns ...HandlePipeFn[T]) HandleFn[T] { return slice.ReverseReduce(fns, func(next HandlePipeFn[T], f func(t T)) func(t T) { return func(t T) { next(f, t) } }, initial) } func Render(h *Handle) { switch h.scene { case constraints.Detail: h.Detail.Render() default: h.Index.Render() } }