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No commits in common. "cbf3cabb24a9c8ebe07f5c2bf0d60030ee827798" and "e1d8c0098fb2eaaaa2f869b684592a5f6d1ba581" have entirely different histories.

3 changed files with 8 additions and 25 deletions

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@ -28,8 +28,7 @@ type Handle struct {
Class []string
Components map[string][]Components
ThemeMods wpconfig.ThemeMods
HandleFns map[int][]HandleCall
Error error
HandleFns map[int][]HandleFn[*Handle]
}
func NewHandle(c *gin.Context, scene int, theme string) *Handle {
@ -44,7 +43,7 @@ func NewHandle(c *gin.Context, scene int, theme string) *Handle {
Stats: constraints.Ok,
ThemeMods: mods,
Components: make(map[string][]Components),
HandleFns: make(map[int][]HandleCall),
HandleFns: make(map[int][]HandleFn[*Handle]),
}
}
@ -58,7 +57,7 @@ func NewComponents(fn func(*Handle) string, order int) Components {
return Components{Fn: fn, Order: order}
}
func (h *Handle) PushHandleFn(stats int, fns ...HandleCall) {
func (h *Handle) PushHandleFn(stats int, fns ...HandleFn[*Handle]) {
h.HandleFns[stats] = append(h.HandleFns[stats], fns...)
}
@ -88,20 +87,13 @@ func (h *Handle) GetPassword() {
func (h *Handle) ExecHandleFns() {
calls, ok := h.HandleFns[h.Stats]
if ok {
slice.SortSelf(calls, func(i, j HandleCall) bool {
return i.Order > j.Order
})
for _, call := range calls {
call.Fn(h)
call(h)
}
}
fns, ok := h.HandleFns[constraints.AllStats]
if ok {
for _, fn := range fns {
fn.Fn(h)
}
for _, fn := range h.HandleFns[constraints.AllStats] {
fn(h)
}
}
func (h *Handle) PreTemplate() {
@ -162,15 +154,6 @@ type HandleFn[T any] func(T)
type HandlePipeFn[T any] func(HandleFn[T], T)
type HandleCall struct {
Fn HandleFn[*Handle]
Order int
}
func NewHandleFn(fn HandleFn[*Handle], order int) HandleCall {
return HandleCall{Fn: fn, Order: order}
}
// HandlePipe 方便把功能写在其它包里
func HandlePipe[T any](initial func(T), fns ...HandlePipeFn[T]) HandleFn[T] {
return slice.ReverseReduce(fns, func(next HandlePipeFn[T], f func(t T)) func(t T) {

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@ -41,7 +41,7 @@ func dispatch(next common.HandleFn[*common.Handle], h *common.Handle) {
common.NewComponents(CalCustomBackGround, 10),
common.NewComponents(colorSchemeCss, 10),
)
h.PushHandleFn(constraints.AllStats, common.NewHandleFn(customHeader, 10))
h.PushHandleFn(constraints.AllStats, customHeader)
switch h.Scene {
case constraints.Detail:
detail(next, h.Detail)

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@ -36,7 +36,7 @@ func Hook(h *common.Handle) {
func ready(next common.HandleFn[*common.Handle], h *common.Handle) {
h.WidgetAreaData()
h.GetPassword()
h.PushHandleFn(constraints.AllStats, common.NewHandleFn(calClass, 10))
h.PushHandleFn(constraints.AllStats, calClass)
h.PushHeadScript(
common.NewComponents(colorScheme, 10),
common.NewComponents(customHeader, 10),