优化 components 添加顺序
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parent
26950a37bb
commit
9b46a86d5d
13
cache/map.go
vendored
13
cache/map.go
vendored
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@ -44,21 +44,20 @@ func (m *MapCache[K, V]) setCacheFn(fn func(...any) (map[K]V, error)) {
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m.cacheFunc = func(a ...any) (V, error) {
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var err error
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var r map[K]V
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var id K
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var k K
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ctx, ok := a[0].(context.Context)
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if ok {
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id = a[1].(K)
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r, err = fn(ctx, []K{id})
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} else {
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id = a[0].(K)
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r, err = fn([]K{id})
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k, ok = a[1].(K)
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if ok {
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r, err = fn(ctx, []K{k})
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}
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}
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if err != nil {
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var rr V
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return rr, err
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}
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return r[id], err
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return r[k], err
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}
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}
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@ -17,4 +17,5 @@ const (
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Defaults = "default"
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HeadScript = "headScript"
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FooterScript = "footerScript"
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)
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@ -26,7 +26,7 @@ type Handle struct {
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Stats int
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Templ string
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Class []string
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Scripts map[string][]func(*Handle) string
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Components map[string][]Components
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ThemeMods wpconfig.ThemeMods
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HandleFns []HandleFn[*Handle]
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}
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@ -40,16 +40,27 @@ func NewHandle(c *gin.Context, scene int, theme string) *Handle {
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Session: sessions.Default(c),
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GinH: gin.H{},
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Scene: scene,
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Stats: constraints.Ok,
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ThemeMods: mods,
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Scripts: make(map[string][]func(*Handle) string),
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Components: make(map[string][]Components),
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}
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}
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// Components Order 为执行顺序,降序执行
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type Components struct {
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Fn func(*Handle) string
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Order int
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}
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func NewComponents(fn func(*Handle) string, order int) Components {
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return Components{Fn: fn, Order: order}
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}
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func (h *Handle) PushHandleFn(fns ...HandleFn[*Handle]) {
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h.HandleFns = append(h.HandleFns, fns...)
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}
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func (h *Handle) PlushComponent(name string, fn func(*Handle) string) {
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func (h *Handle) AddComponent(name string, fn func(*Handle) string) {
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v, ok := reload.GetStr(name)
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if !ok {
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v = fn(h)
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@ -58,12 +69,11 @@ func (h *Handle) PlushComponent(name string, fn func(*Handle) string) {
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h.GinH[name] = v
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}
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func (h *Handle) PushHeadScript(name string, fn ...func(*Handle) string) {
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h.Scripts[name] = append(h.Scripts[name], fn...)
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func (h *Handle) PushHeadScript(fn ...Components) {
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h.Components[constraints.HeadScript] = append(h.Components[constraints.HeadScript], fn...)
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}
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func Default[T any](t T) T {
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return t
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func (h *Handle) PushFooterScript(fn ...Components) {
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h.Components[constraints.FooterScript] = append(h.Components[constraints.FooterScript], fn...)
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}
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func (h *Handle) GetPassword() {
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@ -105,19 +115,26 @@ func (h *Handle) Render() {
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h.PreCodeAndStats()
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h.PreTemplate()
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h.ExecHandleFns()
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h.PushHeadScript(constraints.HeadScript, CalSiteIcon, CalCustomCss)
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h.PlushComponent("customLogo", CalCustomLogo)
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h.CalMultipleScript()
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h.PushHeadScript(Components{CalSiteIcon, 10}, Components{CalCustomCss, -1})
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h.AddComponent("customLogo", CalCustomLogo)
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h.CalMultipleComponents()
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h.CalBodyClass()
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h.C.HTML(h.Code, h.Templ, h.GinH)
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}
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func (h *Handle) CalMultipleScript() {
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for k, ss := range h.Scripts {
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func (h *Handle) PushComponents(name string, components ...Components) {
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h.Components[name] = append(h.Components[name], components...)
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}
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func (h *Handle) CalMultipleComponents() {
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for k, ss := range h.Components {
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v, ok := reload.GetStr(k)
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if !ok {
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v = strings.Join(slice.FilterAndMap(ss, func(t func(*Handle) string) (string, bool) {
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s := t(h)
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slice.SortSelf(ss, func(i, j Components) bool {
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return i.Order > j.Order
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})
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v = strings.Join(slice.FilterAndMap(ss, func(t Components) (string, bool) {
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s := t.Fn(h)
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return s, s != ""
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}), "\n")
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reload.SetStr(k, v)
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@ -37,7 +37,10 @@ func Hook(h *common.Handle) {
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func dispatch(next common.HandleFn[*common.Handle], h *common.Handle) {
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h.WidgetAreaData()
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h.GetPassword()
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h.PushHeadScript(constraints.HeadScript, CalCustomBackGround, colorSchemeCss)
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h.PushHeadScript(
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common.NewComponents(CalCustomBackGround, 10),
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common.NewComponents(colorSchemeCss, 10),
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)
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h.PushHandleFn(customHeader)
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switch h.Scene {
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case constraints.Detail:
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@ -37,7 +37,9 @@ func dispatch(next common.HandleFn[*common.Handle], h *common.Handle) {
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h.WidgetAreaData()
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h.GetPassword()
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h.PushHandleFn(calClass)
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h.PushHeadScript(constraints.HeadScript, colorScheme)
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h.PushHeadScript(
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common.NewComponents(colorScheme, 10),
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)
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h.GinH["HeaderImage"] = getHeaderImage(h)
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switch h.Scene {
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case constraints.Detail:
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