wp-go/app/theme/wp/pipe.go

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package wp
import (
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"github.com/fthvgb1/wp-go/app/cmd/reload"
"github.com/fthvgb1/wp-go/app/pkg/constraints"
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"github.com/fthvgb1/wp-go/helper"
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"github.com/fthvgb1/wp-go/helper/slice"
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str "github.com/fthvgb1/wp-go/helper/strings"
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)
type HandlePipeFn[T any] func(HandleFn[T], T)
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type Pipe struct {
Name string
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Order float64
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Fn HandlePipeFn[*Handle]
}
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func NewPipe(name string, order float64, fn HandlePipeFn[*Handle]) Pipe {
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return Pipe{Name: name, Order: order, Fn: fn}
}
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// HandlePipe 方便把功能写在其它包里
func HandlePipe[T any](initial func(T), fns ...HandlePipeFn[T]) HandleFn[T] {
return slice.ReverseReduce(fns, func(next HandlePipeFn[T], f func(t T)) func(t T) {
return func(t T) {
next(f, t)
}
}, initial)
}
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func (h *Handle) PushPipe(scene string, pipes ...Pipe) error {
return PushFn("pipe", scene, pipes...)
}
func (h *Handle) PushPipeHook(scene string, pipes ...func(Pipe) (Pipe, bool)) error {
return PushFnHook("pipeHook", scene, pipes...)
}
func (h *Handle) DeletePipe(scene, pipeName string) error {
return PushFnHook("pipeHook", scene, func(pipe Pipe) (Pipe, bool) {
return pipe, pipeName != pipe.Name
})
}
func (h *Handle) ReplacePipe(scene, pipeName string, pipe Pipe) error {
return PushFnHook("pipeHook", scene, func(p Pipe) (Pipe, bool) {
if pipeName == p.Name {
p = pipe
}
return p, true
})
}
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func (h *Handle) PushHandler(pipScene string, scene string, fns ...HandleCall) {
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if _, ok := h.handlers[pipScene]; !ok {
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h.handlers[pipScene] = make(map[string][]HandleCall)
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}
h.handlers[pipScene][scene] = append(h.handlers[pipScene][scene], fns...)
}
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func (h *Handle) PushRender(statsOrScene string, fns ...HandleCall) {
h.PushHandler(constraints.PipeRender, statsOrScene, fns...)
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}
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func (h *Handle) PushDataHandler(scene string, fns ...HandleCall) {
h.PushHandler(constraints.PipeData, scene, fns...)
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}
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func BuildPipe(pipeScene string, keyFn func(*Handle, string) string, fn func(*Handle, map[string][]HandleCall, string) []HandleCall) func(HandleFn[*Handle], *Handle) {
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return func(next HandleFn[*Handle], h *Handle) {
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key := keyFn(h, pipeScene)
handlers := reload.GetAnyValMapBy("pipeHandlers", key, h, func(h *Handle) []HandleCall {
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conf := h.handleHook[pipeScene]
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calls := fn(h, h.handlers[pipeScene], key)
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calls = slice.FilterAndMap(calls, func(call HandleCall) (HandleCall, bool) {
ok := true
for _, hook := range conf {
call, ok = hook(call)
if !ok {
break
}
}
return call, ok
})
slice.Sort(calls, func(i, j HandleCall) bool {
return i.Order > j.Order
})
return calls
})
for _, handler := range handlers {
handler.Fn(h)
if h.abort {
break
}
}
if !h.stopPipe {
next(h)
}
}
}
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func PipeKey(h *Handle, pipScene string) string {
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key := str.Join("pipekey", "-", pipScene, "-", h.scene, "-", h.Stats)
return h.ComponentFilterFnHook("pipeKey", key, pipScene)
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}
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func Run(h *Handle, conf func(*Handle)) {
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if !helper.GetContextVal(h.C, "inited", false) {
InitHandle(conf, h)
}
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reload.GetAnyValBys(str.Join("pipeInit-", h.scene), h, func(h *Handle) func(*Handle) {
p := GetFn[Pipe]("pipe", constraints.AllScene)
p = append(p, GetFn[Pipe]("pipe", h.scene)...)
pipes := slice.FilterAndMap(p, func(pipe Pipe) (Pipe, bool) {
var ok bool
hooks := GetFnHook[func(Pipe) (Pipe, bool)]("pipeHook", constraints.AllScene)
hooks = append(hooks, GetFnHook[func(Pipe) (Pipe, bool)]("pipeHook", h.scene)...)
for _, fn := range hooks {
pipe, ok = fn(pipe)
if !ok {
return pipe, false
}
}
return pipe, pipe.Fn != nil
})
slice.Sort(pipes, func(i, j Pipe) bool {
return i.Order > j.Order
})
arr := slice.Map(pipes, func(t Pipe) HandlePipeFn[*Handle] {
return t.Fn
})
return HandlePipe(NothingToDo, arr...)
})(h)
}
func MiddlewareKey(h *Handle, pipScene string) string {
return h.ComponentFilterFnHook("middleware", "middleware", pipScene)
}
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func PipeMiddlewareHandle(h *Handle, middlewares map[string][]HandleCall, key string) (handlers []HandleCall) {
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handlers = append(handlers, middlewares[h.scene]...)
handlers = append(handlers, middlewares[constraints.AllScene]...)
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handlers = h.PipeHandleHook("PipeMiddlewareHandle", handlers, middlewares, key)
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return
}
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func PipeDataHandle(h *Handle, dataHandlers map[string][]HandleCall, key string) (handlers []HandleCall) {
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handlers = append(handlers, dataHandlers[h.scene]...)
handlers = append(handlers, dataHandlers[constraints.AllScene]...)
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handlers = h.PipeHandleHook("PipeDataHandle", handlers, dataHandlers, key)
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return
}
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func PipeRender(h *Handle, renders map[string][]HandleCall, key string) (handlers []HandleCall) {
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handlers = append(handlers, renders[h.Stats]...)
handlers = append(handlers, renders[h.scene]...)
handlers = append(handlers, renders[constraints.AllStats]...)
handlers = append(handlers, renders[constraints.AllScene]...)
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handlers = h.PipeHandleHook("PipeRender", handlers, renders, key)
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return
}
// DeleteHandle 写插件的时候用
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func (h *Handle) DeleteHandle(pipeScene string, name string) {
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h.handleHook[pipeScene] = append(h.handleHook[pipeScene], func(call HandleCall) (HandleCall, bool) {
return call, name != call.Name
})
}
// ReplaceHandle 写插件的时候用
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func (h *Handle) ReplaceHandle(pipeScene, name string, fn HandleFn[*Handle]) {
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h.handleHook[pipeScene] = append(h.handleHook[pipeScene], func(call HandleCall) (HandleCall, bool) {
if name == call.Name {
call.Fn = fn
}
return call, true
})
}
// HookHandle 写插件的时候用
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func (h *Handle) HookHandle(pipeScene string, hook func(HandleCall) (HandleCall, bool)) {
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h.handleHook[pipeScene] = append(h.handleHook[pipeScene], hook)
}
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func (h *Handle) PushPipeHandleHook(name string, fn ...func([]HandleCall) []HandleCall) error {
return PushFnHook("pipeHandleHook", name, fn...)
}
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func (h *Handle) PipeHandleHook(name string, calls []HandleCall, m map[string][]HandleCall, key string) []HandleCall {
fn := GetFnHook[func(*Handle, []HandleCall, map[string][]HandleCall, string) []HandleCall]("pipeHandleHook", name)
return slice.Reduce(fn, func(t func(*Handle, []HandleCall, map[string][]HandleCall, string) []HandleCall, r []HandleCall) []HandleCall {
return t(h, r, m, key)
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}, calls)
}
func InitPipe(h *Handle) {
h.PushPipe(constraints.Home, NewPipe(constraints.PipeMiddleware, 300,
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BuildPipe(constraints.PipeMiddleware, MiddlewareKey, PipeMiddlewareHandle)))
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h.PushPipe(constraints.AllScene, NewPipe(constraints.PipeData, 200,
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BuildPipe(constraints.PipeData, PipeKey, PipeDataHandle)))
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h.PushPipe(constraints.AllScene, NewPipe(constraints.PipeRender, 100,
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BuildPipe(constraints.PipeRender, PipeKey, PipeRender)))
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}