wp-go/internal/theme/wp/wp.go

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package wp
import (
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"fmt"
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"github.com/fthvgb1/wp-go/helper/maps"
"github.com/fthvgb1/wp-go/helper/slice"
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str "github.com/fthvgb1/wp-go/helper/strings"
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"github.com/fthvgb1/wp-go/internal/cmd/reload"
"github.com/fthvgb1/wp-go/internal/pkg/constraints"
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"github.com/fthvgb1/wp-go/internal/pkg/logs"
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"github.com/fthvgb1/wp-go/internal/wpconfig"
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"github.com/gin-contrib/sessions"
"github.com/gin-gonic/gin"
"net/http"
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"strings"
)
type Handle struct {
Index *IndexHandle
Detail *DetailHandle
C *gin.Context
theme string
Session sessions.Session
ginH gin.H
password string
scene int
Code int
Stats int
templ string
class []string
components map[string][]Components
themeMods wpconfig.ThemeMods
handleFns map[int][]HandleCall
err error
abort bool
componentsArgs map[string]any
componentFilterFn map[string][]func(*Handle, string) string
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}
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type HandlePlugins map[string]HandleFn[*Handle]
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// Components Order 为执行顺序,降序执行
type Components struct {
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Str string
Fn func(*Handle) string
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Order int
}
type HandleFn[T any] func(T)
type HandlePipeFn[T any] func(HandleFn[T], T)
type HandleCall struct {
Fn HandleFn[*Handle]
Order int
}
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func (h *Handle) ComponentFilterFn(name string) ([]func(*Handle, string) string, bool) {
fn, ok := h.componentFilterFn[name]
return fn, ok
}
func (h *Handle) PushComponentFilterFn(name string, fns ...func(*Handle, string) string) {
h.componentFilterFn[name] = append(h.componentFilterFn[name], fns...)
}
func (h *Handle) ComponentFilterFnHook(name, s string) string {
calls, ok := h.componentFilterFn[name]
if ok {
return slice.Reduce(calls, func(fn func(*Handle, string) string, r string) string {
return fn(h, r)
}, s)
}
return s
}
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func (h *Handle) Abort() {
h.abort = true
}
func (h *Handle) CommonThemeMods() wpconfig.ThemeMods {
return h.themeMods
}
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func (h *Handle) Err() error {
return h.err
}
func (h *Handle) SetErr(err error) {
h.err = err
}
func (h *Handle) Password() string {
return h.password
}
func (h *Handle) SetTempl(templ string) {
h.templ = templ
}
func (h *Handle) Scene() int {
return h.scene
}
func (h *Handle) SetDatas(GinH gin.H) {
maps.Merge(h.ginH, GinH)
}
func (h *Handle) SetData(k string, v any) {
h.ginH[k] = v
}
func (h *Handle) PushClass(class ...string) {
h.class = append(h.class, class...)
}
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func GetComponentsArgs[T any](h *Handle, k string, defaults T) T {
v, ok := h.componentsArgs[k]
if ok {
vv, ok := v.(T)
if ok {
return vv
}
}
return defaults
}
func PushComponentsArgsForSlice[T any](h *Handle, name string, v ...T) {
val, ok := h.componentsArgs[name]
if !ok {
var vv []T
vv = append(vv, v...)
h.componentsArgs[name] = vv
return
}
vv, ok := val.([]T)
if ok {
vv = append(vv, v...)
h.componentsArgs[name] = vv
}
}
func SetComponentsArgsForMap[K comparable, V any](h *Handle, name string, key K, v V) {
val, ok := h.componentsArgs[name]
if !ok {
vv := make(map[K]V)
vv[key] = v
h.componentsArgs[name] = vv
return
}
vv, ok := val.(map[K]V)
if ok {
vv[key] = v
h.componentsArgs[name] = vv
}
}
func MergeComponentsArgsForMap[K comparable, V any](h *Handle, name string, m map[K]V) {
val, ok := h.componentsArgs[name]
if !ok {
h.componentsArgs[name] = m
return
}
vv, ok := val.(map[K]V)
if ok {
h.componentsArgs[name] = maps.Merge(vv, m)
}
}
func (h *Handle) SetComponentsArgs(key string, value any) {
h.componentsArgs[key] = value
}
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func NewHandle(c *gin.Context, scene int, theme string) *Handle {
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mods, err := wpconfig.GetThemeMods(theme)
logs.ErrPrintln(err, "获取mods失败")
return &Handle{
C: c,
theme: theme,
Session: sessions.Default(c),
ginH: gin.H{},
scene: scene,
Stats: constraints.Ok,
themeMods: mods,
components: make(map[string][]Components),
handleFns: make(map[int][]HandleCall),
componentsArgs: make(map[string]any),
componentFilterFn: make(map[string][]func(*Handle, string) string),
}
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}
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func (h *Handle) NewCacheComponent(name string, order int, fn func(handle *Handle) string) Components {
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return Components{Str: h.CacheStr(name, fn), Order: order}
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}
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func (h *Handle) PushHandleFn(statsOrScene int, fns ...HandleCall) {
h.handleFns[statsOrScene] = append(h.handleFns[statsOrScene], fns...)
}
func (h *Handle) PushGroupHandleFn(statsOrScene, order int, fns ...HandleFn[*Handle]) {
var calls []HandleCall
for _, fn := range fns {
calls = append(calls, HandleCall{fn, order})
}
h.handleFns[statsOrScene] = append(h.handleFns[statsOrScene], calls...)
}
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func (h *Handle) AddCacheComponent(name string, fn func(*Handle) string) {
h.ginH[name] = h.CacheStr(name, fn)
}
func (h *Handle) CacheStr(name string, fn func(*Handle) string) string {
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return reload.GetAnyValBy(name, func() string {
return fn(h)
})
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}
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func (h *Handle) PushHeadScript(fn ...Components) {
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h.PushComponents(constraints.HeadScript, fn...)
}
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func (h *Handle) PushGroupHeadScript(order int, str ...string) {
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h.PushGroupComponentStrs(constraints.HeadScript, order, str...)
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}
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func (h *Handle) PushCacheGroupHeadScript(key string, order int, fns ...func(*Handle) string) {
h.PushGroupCacheComponentFn(constraints.HeadScript, key, order, fns...)
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}
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func (h *Handle) PushFooterScript(fn ...Components) {
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h.PushComponents(constraints.FooterScript, fn...)
}
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func (h *Handle) PushGroupFooterScript(order int, fns ...string) {
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h.PushGroupComponentStrs(constraints.FooterScript, order, fns...)
}
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func (h *Handle) componentKey(name string) string {
return fmt.Sprintf("theme_%d_%s", h.scene, name)
}
func (h *Handle) PushCacheGroupFooterScript(key string, order int, fns ...func(*Handle) string) {
h.PushGroupCacheComponentFn(constraints.FooterScript, key, order, fns...)
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}
func (h *Handle) PushGroupCacheComponentFn(name, key string, order int, fns ...func(*Handle) string) {
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v := reload.GetStrBy(key, "\n", h, fns...)
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h.PushGroupComponentStrs(name, order, v)
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}
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func (h *Handle) GetPassword() {
pw := h.Session.Get("post_password")
if pw != nil {
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h.password = pw.(string)
}
}
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func (h *Handle) ExecHandleFns() {
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calls, ok := h.handleFns[h.Stats]
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var fns []HandleCall
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if ok {
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fns = append(fns, calls...)
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}
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calls, ok = h.handleFns[h.scene]
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if ok {
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fns = append(fns, calls...)
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}
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calls, ok = h.handleFns[constraints.AllStats]
if ok {
fns = append(fns, calls...)
}
slice.Sort(fns, func(i, j HandleCall) bool {
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return i.Order > j.Order
})
for _, fn := range fns {
fn.Fn(h)
if h.abort {
break
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}
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}
}
func (h *Handle) PreTemplate() {
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if h.templ == "" {
h.templ = str.Join(h.theme, "/posts/index.gohtml")
if h.scene == constraints.Detail {
h.templ = str.Join(h.theme, "/posts/detail.gohtml")
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}
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}
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}
func (h *Handle) PreCodeAndStats() {
if h.Stats != 0 && h.Code != 0 {
return
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}
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switch h.Stats {
case constraints.Ok:
h.Code = http.StatusOK
case constraints.ParamError, constraints.Error404:
h.Code = http.StatusNotFound
case constraints.InternalErr:
h.Code = http.StatusInternalServerError
}
}
func (h *Handle) Render() {
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h.CommonComponents()
h.ExecHandleFns()
}
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func (h *Handle) CommonComponents() {
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h.AddCacheComponent("customLogo", CalCustomLogo)
h.PushCacheGroupHeadScript("siteIconAndCustomCss", 0, CalSiteIcon, CalCustomCss)
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h.PushHandleFn(constraints.AllStats, NewHandleFn(func(h *Handle) {
h.CalMultipleComponents()
h.CalBodyClass()
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}, 10), NewHandleFn(func(h *Handle) {
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h.C.HTML(h.Code, h.templ, h.ginH)
}, 0))
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}
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func (h *Handle) PushComponents(name string, components ...Components) {
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k := h.componentKey(name)
h.components[k] = append(h.components[k], components...)
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}
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func (h *Handle) PushGroupComponentStrs(name string, order int, fns ...string) {
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var calls []Components
for _, fn := range fns {
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calls = append(calls, Components{
Str: fn,
Order: order,
})
}
k := h.componentKey(name)
h.components[k] = append(h.components[k], calls...)
}
func (h *Handle) PushGroupComponentFns(name string, order int, fns ...func(*Handle) string) {
var calls []Components
for _, fn := range fns {
calls = append(calls, Components{
Fn: fn,
Order: order,
})
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}
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k := h.componentKey(name)
h.components[k] = append(h.components[k], calls...)
}
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func (h *Handle) CalMultipleComponents() {
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for k, ss := range h.components {
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slice.Sort(ss, func(i, j Components) bool {
return i.Order > j.Order
})
v := strings.Join(slice.FilterAndMap(ss, func(t Components) (string, bool) {
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s := t.Str
if s == "" && t.Fn != nil {
s = t.Fn(h)
}
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return s, s != ""
}), "\n")
kk := strings.Split(k, "_")
key := kk[len(kk)-1]
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h.ginH[key] = v
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}
}
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func NewHandleFn(fn HandleFn[*Handle], order int) HandleCall {
return HandleCall{Fn: fn, Order: order}
}
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// HandlePipe 方便把功能写在其它包里
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func HandlePipe[T any](initial func(T), fns ...HandlePipeFn[T]) HandleFn[T] {
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return slice.ReverseReduce(fns, func(next HandlePipeFn[T], f func(t T)) func(t T) {
return func(t T) {
next(f, t)
}
}, initial)
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}
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func Render(h *Handle) {
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switch h.scene {
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case constraints.Detail:
h.Detail.Render()
default:
h.Index.Render()
}
}